And the population gets really tough the higher levels, they can kill ya before you can get the ol' zombie army to overbearing strength. Takes some actual playing here to get going. Level 114 is when this started happening for me. GL
So laggy, the yellow box effect is too much. Having each box represent a bit of the score for the kill is slowing the game down too much. And it gets worse as the score rises of course. Please give option to turn it off. Would like to try to play to the end point but don't see how its possible in the current config. Thanks !
All the particle explosions really lag the game down when you get up in the higher scoring end of it. Maybe cut down on some of the effects ? Like what you have so far, simplistic with a goal in site. Nice !
OK, in addition, just completed a 10 minute time warp in the rental game to get over the 100 contracts level to have the research points. The game acted like I didn't even do it. When I went back to the main game page to use the research points they weren't there. Went back to the rental game and its like I never did the time warp. The score was basically the same as before I started and I did lose a warp. Just FYI, great game still !
Again, good start, nice graphics. But a bit bored with it too quickly. I'll check back in a few days to see if more development comes to pass. Holding rating until then. :)
Dog fart money, want to buy stuff now. Maybe get some more dogs on stage and have a choir. And whats up with the blimp. Dogs have weird promoters I guess ?
Upgrading the dog by replacing it was originally a planned feature but was unsure how interested people would get by this game, if this game keep people interested or more people will visit it I'll probably add it along with a feature named "DogeCoins"
You are welcome