What would be really good is to be able to save layouts for each map, so that you can tinker with a new build and it if fails load up the stable build to continue building cash for upgrades to retry later.
When adding the 800 robots for the next bonus, the time goes down, but after a couple of minutes it goes back up to the previous ammount (ie, for the interwebz building, it goes from 195 to 180 seconds, then after a minute or so goes back up to 195)
Would be awesome to have a 'buy cheapest levels' button, that will spend all your current cash on levels as efficiently as possible. That way, you can grab the max levels before resetting without spending an age going through each character.
For traps, would be nice if you could turn on auto construction of them - breeding is just too slow to rely on.
The auto build for traps should not interrupt normal queue, so if I add a building, it will do that first then continue on traps. RSI from trap building is setting in now :P
An option to disable spending coins for your faction on exchanges until all the upgrades have been purchased would be good. accidentally spending them can really slow down progress in a game.
A little trick with indirect heating to create a buffer of heat in the reactor for use with the forceful fusion upgrade - place a coolant cell with a heat inlet next to it. This can boost your gains massively as you progress.
Not entirely sure how this is an idle game when it resets if you're not active
Also, 90 seconds of clicking like mad, buying as much upgrades as you can then repeating it is pretty damned boring. How do you progress?
Sorry about the confusing tag I tried to make it say incremental instead of idle. As for the ninty seconds that's a glitch i'm currently trying to fix.
Sooooo.... I accidently zoomed out insanely far on my home planet, and I can't find my buldings, so I can't collect any resources, or do anything any more. Is there a way to center it again??
I don't understand how fleet combat works. I sent 50 fighters to a planet that had 2 remaining attackers. My ships arrive, and the strength bar was almost entirely blue, but my fleet just disappeared. From then on, any ships I sent there just vanished, even a fleet with battleships. Research was around 15 in each, and I had been decimating the enemy until this point. Am I missing something?
A few things:
1) Training your staff too early cripples you, as you can't afford new projects.
2) I found Micro projects to be useless. Jumping straight into small ones is more efficient.
3) Game ratings are purely tied to the amount you put into advertising, with medium advertising costing about as much as the project itself.
4) It's stupid that staff get tied up on a project when they have finished their work - would be nice if you could queue staff into other projects.
5) After moving to vancuver, a new games company appeared, dealing out games with 4k rating and having several million in the bank. I had around 500k in cash, and games around 800 rating. No chance at the awards.
Meh, standard basic TD. Turrets do not focus fire however, so you end up with a lot of stuff getting through on low hp instead of maybe 1 getting through.
waves beyond 25 are pointless. Setup of shock towers with range/damage boosters, put on autowave, crank up speed and do something else for the map finish.
I'm thoroughly enjoying this game. The only let down for me is that max bunny and a few points in turtles means you can win all the normal and boss levels with ease. The only challenge comes from the lanes, but you can win that with just spamming rats down a quiet lane. Also + food rings and a food mace = op.
Buy plasma, then just fly along the top shooting. Win every level easily. Spend cash on upgrading plasma and armour.
Nice little game though, just a shame about the easy mode tactic
Nevermind, I'm counting from top-left, you from bottom left. The alternate solution you suggest, as seahenar says, doesn't follow the pattern on all rows/columns. There were 'almost' other solutions on that one, but when it comes to the last couple of tiles, they won't fit, which is what determines the 'correct' solution. As I understand it, it isn't possible for this game to have alternate solutions, the row/column 'signatures' are unique for every pattern, and changing the picture would change these 'signatures'.
I *think* that's been fixed in 1.1.4. There's been a fix in how the productivity was being called.