I can't exactly praise this game for its originality. It's not just like The Company of Myself, it's like half the puzzle platformers that have come out since, except the ending is... goofy.
The early levels are annoying. You don't get anywhere near enough cash even on a successful run, and the first few are easy enough to clear the first time through. Once the difficulty actually does start increasing, I find myself having to grit my teeth as I go back to play the same level over and over...
Maybe it would help everyone who's having problems with loot making it impossible to see what's happening on the screen if you turned off cash drops in Survival mode.
I have to wonder, just how many times do you have to hear a news story about a city ending with the words "there were no survivors" before you decide not to move there?
...huh. This made me intensely uncomfortable. The gloating mistress reminded me way too much of my stepmother.
Which left me wondering if I should be feeling happy about the ending...
I bought the First Aid Kit early on thinking that "once per game" meant "once per run". It seems to have meant... once, ever. This is annoying, since now that I'm fully upgraded I would like to have that benefit in Endless Mode. It should be repurchasable..
I think, just as a matter of feel, the boss missions should be set for fixed times of day. The first boss is the kind of thing that should attack in broad daylight, and I can practically hear everyday citizens screaming in terror and running from it. The second boss feels like a "hunter", between its method of attack and the place you fight it, so it should be a night boss. The third is the most overtly otherworldly, so it should be fought at twilight, the eeriest time of day. That's just my two cents on the battles.
I also feel like the first boss could stand to have more health. Even with the pistols, it goes down pretty fast.
I'm looking at the Gauss Rifle and thinking, are you sure this is an upgrade? I mean don't get me wrong I appreciate that it has a decent amount of ammo and destroys everything in front of me when I fire, but the Remote has some pretty gratifying passive benefits, like ensuring that I never miss a balloon, firing rockets without consuming ammo, and being a flying cyborg T-Rex.
The game is too short and the bosses are too easy for the upgrade system. By the time I was informed I had cleared the entire game, I had not unlocked even half of the challenges and upgrades, which is a problem, since the only real incentive I have to do those things is to help me actually play the game. I suppose they'll come in handy in the Survival mode, but the game really needs a few extra chapters.
I can even dodge that screen-filling criss-cross but there doesn't seem to be a way to survive the rocket barrage... it just keeps coming until you're dead...
LOL