Loved it, but I seemed too Easy, and the final fight was the only one that realy was difficult. But it seemed I was a step ahead, and was able to clear out most of smugglers run in 2 turns with no damage, hopefuly the sequel will have difficulty settings. Great game 5/5
This Could be Improved beyond Point and Click Shooting if you had the rounds have to acount for Gravity, and Maybe come in at an Angle, other that that Good Game
The Biggest improvemnt i can see is making trade routes, therefore you could designate a place to be a center of trad and use it to auto ballance your other citties, making it possiible to have dedicated areas, instead of having to build up several self sustaning places, when some of the territoies cant susstain themselfs because of the lack of a mointain or forest there
I Encountered a very interesting glich on level 3 where if you fell from opposite gravity into a coner it switched the veiw in to First Person, This changed the game a lot
To all of the people complaning, about the use of Zurg as a name, you have to remeber Zurg was mentioned in Toy Story, 3 years before the first starcraft came out.
There is a glitch where if you use a shaman and use the annak, ability that is supposed to save you from death onece, it wont work + so the developer can see
The only thing that dissapointed me in this game was the lack of alternate endings, the first ending is well played, with the only way out of the score screen is your right, but if you dont get the core it's still the same ending, it would be nice if there were more ways to finish the game.
The erie mood and the sense of aloneness felt fery well craftedm almost remineicent of decpt1, but what set these two appart was the ending, wich was boring and uncreative
Please check back for version 1.2, it will focus entirely on balance and improving difficulty