Err--it looks like this was sponsored later as there's another version of it up now? Maybe they decompiled it and added their pre-loader, but I doubt that. Either way, one should be deleted.
This is really cool. I liked the feel, the layout, the art style, and the background music. I agree with people about the angle of the board for two reasons: 1. The previously mentioned reason--it's hard to see. 2. It's kind of confusing as to how the game is controlled at first, but once you get into it (like halfway through level 1), you get used to it pretty quickly, so that's only a minor issue.
I like the idea, but I found the health bar to be a bit confusing and the aiming to feel a little weird, though I think that's because of the level design rather than the aiming system itself.
As JunCTionS said, the music really needs to loop. When it stops, the game loses its hectic feel. I love the idea behind it, but I think it needs some sort of variation (nothing that ruins the simple feel of the game, though!).
The gameplay is too hectic for my taste. Also, I'm not sure the visual representation was entirely necessary to make your point. The art style and presentation are well-done, though.
I played this on GameGum. As I said there, I think the sound effects are a little too loud. They kinda drown out the music. Other than that, I really like it.
I thought this was amazing. I usually hate zombies because they're too cliché, but the amazing art style more than compensated for that. I usually hate point-and-click-type shooters, but the game's polished feel more than compensated for that.
I like it a lot, but the controls felt too loose. I think it was your velocity/acceleration set-up. It caused me to slide off of blocks a lot. Also as Reo4 said, it shouldn't reset to low every level. It runs fine on high on my computer, so I'd like to keep it on high.