The second Enforcer quest (deliver a package) was actually way harder than the following ones - I wound up having to buy the biggest vessel, four guys and all the best armor and weapons, after which point the following quests were much easier as well. IMO, either the package quests should be saved for later, or the earlier ones should have much weaker attackers.
Er, in level 11, if you have a guy hold the block and sit on the teeter totter, and then have another guy come along and jump on the other side of the teeter totter, so that the first guy jumps up and down, and then have a third guy come and stand on the block that's being held by the first guy, when the second guy jumps, the third guy doesn't move with the block - he just sort of hangs there in mid-air.
I hope that made sense.
Great game, by the way - I've often though of doing a game based on this concept, but never actually got around to putting in the effort.
Blegh, I am clueless about how to go about 4 and 5 (though I did manage to make it oscillate really quickly once, by accident). Is there a guide for how to make oscillators for dummies, or something?
Maybe I'm just building things inefficiently, but it's a bit confusing to keep track of what's connected to what, between the silicon and the metal and the vias. Would it be possible to add some function where you click on a piece of silicon, or a connection pad, or a gate, and have it show you only the bits that are actually connected to that one element?
Finally got Gold to work - had to do it by banishing extraneous Mercury so it didn't crash the system. There's probably a way to make it dual, but I'm not going to try it right now.
Aaaand, now with symmetry. It's trippy, like watching a kaleidoscope.
c,13,10;c,1,10;b,5,10;b,1,6;t,1,2;t,13,2;b,12,6;b,8,10;t,3,2;t,11,2;m,1,13,0,1,cluodr;m,13,13,180,1,cruodl;m,3,10,180,1,wwwwwwcrroll;m,1,8,90,1,cllorrwwwwww;m,6,13,270,2,wlcdruowwwww;m,8,13,270,2,wrcdluowwwww;m,6,6,90,3,c1rolwwwwwww;m,8,6,90,3,c2lorwwwwwww;m,11,10,0,1,wwwwwwcllorr;m,13,8,90,1,crrollwwwwww;m,3,4,270,1,cru1odlwwwww;m,11,0,90,1,wwwwcru1odlw;m,12,4,90,1,wwwcll11orrw;m,2,4,90,1,wwwcrr22ollw;
Right, so I redesigned my plan a bit. Here is a dual build for Brimstone (level 8). 45 cycles.
t,12,5;t,12,7;b,8,10;c,13,10;c,1,10;b,5,10;b,1,6;t,1,2;t,3,2;m,8,6,90,3,wwwcl11lorrw;m,13,13,180,1,cruodl;m,11,10,0,1,cllorr;m,8,13,270,2,orcdluowwc11;m,1,13,0,1,cluodr;m,6,13,270,2,wlcdruowwwww;m,3,10,180,1,wwwwwwcrroll;m,1,8,90,1,cllorrwwwwww;m,6,6,90,3,c1rolwwwwwww;m,2,4,90,1,wwwcll22orrw;m,3,4,270,1,cru1odlwwwww;
I've been inspired by all the dual-build designs, so I tried to make one for Brimstone:
t,12,5;t,12,7;b,8,10;c,13,10;c,1,10;b,5,10;t,2,5;t,2,7;m,13,13,180,1,cruodl;m,11,10,0,1,cllorr;m,8,6,90,3,wwwcl11lorrw;m,8,13,270,2,orcdluowwc11;
Well, that's one side. I can't see to coordinate the other side so that the timing is right and stuff doesn't start intersecting. If only the board were one square wider!
19: That one was pretty tough, heh. The flowers will disappear if you overwater them, so plant the flowers on the whole ball first, and then overwater only the ones on the bottom using the hat.
Level 15: The paint will cover up the glow.
Level 20: Yellow, then hat, then black, then rotate it until when you put the hat on it covers up mostly yellow and a little slice of black, then paint the rest yellow.
Level 23: The white bucket only paints the bottom half when only the top half is black, for some reason.