OK, I have to say something about amplify.
Amplify doesnt make the game faster, it just puts you in a position where you need to increase DPS or get overblown.
I have to spend resources to either stun or steal cards or get killed in one shot by someone who had 50 initial damage 5 rounds in.
Considering that healing is hard to comeby in this game, damage becoming outlandish after a few turns its just hard to plan for and you need a godlike run.
30% amplify is way too high. maybe 20% But after 5 rounds of amplify, damage/effects are already 3 times what it was originally. It just shifts the meta to more DPS type builds and doesnt really allow other sorts of playstyles.
Its a good game but I feel amplify just shifts the game to a different not fun meta. because you always have to play a "certain" way or get swamped
Its been a while since I've played a good flash game. Who said flash is dead?
This is a good medium game, pretty vast and worth the time sink into it. Thanks for the intersting puzzles
Amplify now starts on round 11. Let me know if you still think it's bad, or if this is enough.