Interesting concept, but it could probably use a tutorial. Sometimes it seems like the physics changes between levels, it feels like it should be inuitive but it isn't.
Actually you can't upgrade the character at all, just weapons. Deface's idea of upgrading character seems to be just equipping the jewelry for minor equipment-based stat increases, which is NOT upgrading the character.
ok, over 2000 souls and still no option to upgrade anything but weapons which are already max upgraded, so character upgrade doesn't work or needs way too many souls. Even worse, souls reset to 0 when you restart the game! 2/5
What's with the open 50 chests achievements when there are only 42 chests available? Accuracy stat description says it gives a slight damage increase but I don't see it. Vitality is useless; you can get all the needed hp from items and levels. What are gold bullions, ruby and diamanthium for? Why do some healing items say restore vida and others say restore life? How come the guy after defeating the boss says new features are unlocked, when nothing changes? Nice effort, but falls short in so many ways, feels unfinished. 2/5
Does anyone else have a problem with all these Mochi games getting spammed here where the loading bar starts but then drops to nothing when the lock appears, and then just refuses to load?
Aaaand... another game of very limited skills, skillpoint and skillpoint distribution. There's way too much of that concept going on already, which I never liked to begin with. 2/5
tecmo thats the rage bar, when it fills to yellow you can use a rage skill either extra pixels or superstrong attack. Check the wiki to answer other Q's http://kongregate.wikia.com/wiki/Anti-Idle:_The_Game
I have to agree with chippi, that is one of the dumbest things I have seen with any game, although in my case cost jumped over 5k at 1/5 less than of the mana I had.