I just don't like the fact that if you upgrade the wrong stuff, you have to start the entire game over. Seems a pretty harsh punishment for making a few early mistakes.
Well this is an odd bug. When I go to start a new game, and hit start, at the difficulty select screen, the ok button just makes the difficulty select window flicker for a second before nothing happens. Firefox, win7x64, current version of all plugins/etc.
Meh. Laggy, the songs are far, FAR too long for a game like this (cut them down like every other rhythm game does, please), and although I didn't get that far, I highly suspect that the issue many keyboards tend to have with multiple simultaneous keys will rear its ugly head.
This game so far has been lots of fun, however, I have one minor issue. That is that, in an alien turn, if you have guys next to some of the vents in 'aware' mode or whatever it's called, the game will simply keep spawning more and more aliens in the same turn until either your men run out of ammo and don't kill them, or they all spawn in other locations. At least, it seems that way.
As an example, in level 5 I think, where you split your team up, the map is too small, and I had about 10-20 enemy kills all during their turn for 2-3 turns in a row, and they just kept spawning
In other words, it seems like there's a requirement in the code that there be a certain number of aliens on the map at the start of every player turn, rather than, for example, a number of spawns every turn.
Ugh. I won this game ages ago, apparently before it had achievements.. Now I'm having tons of trouble. Also the zoom effect gives me a headache. Pixel games are fine, but. Okay. On my screen, the game is about 3 inches high by 4 inches wide. The bottom 2 inches are taken by the car, and the top half inch is the 'perception' thing...
This game literally hurts to play. As in, headache and eye strain. Why would you design this game like that?
Well, I found the controls over in the game information. Space is how to do gesture spellcasting. Good to know. Also there are 1-8 hotkeys. Which number corresponds to which spell? Guess and figure it out, I suppose... w/s moves an object to a different depth. Well, that's nice. Now I don't have to sit there trying to break all the useless houses.
This game... Oh god, this game. Why is it available for PC use? Mouse controls on a screen that you can accidentally click outside of, for a swipe-based game, suck. ALSO I can't for the life of me get the stupid gesture spellcasting to work with a mouse. What's up with that?
@Golis1 you needed help with the same thing I did. The morse code is insane.
1. It does not actually follow the rules for morse code and simply makes up a symbol (the .-.-. is actually supposed to be a plus sign)
2. does not follow order of operations. Take the 'value' up at the top of the screen which changes every try, add 5, multiply that result by two, then subtract two:
That is: (((value)+5)*2)-2.
The second half of that challenge is actually easy as heck compared to the first half, but you still will have to take a screenshot and do a bit of research (most likely).
Yup, I'm done. The morse code puzzle is just bullshit. I know people have solved it, I still can't figure it out even using a walkthrough (which I SWORE I wouldn't look at). Somehow just doesn't work.
And I was so looking forward to this game, too...
Terrain does not seem to make any difference, except to complicate the interface. I'd love to know if different equipment functions the way it should: If I put a sniper on top of a palliside, will he be more effective? What about inside a bush, will they be less likely to be hit?
I watched a gunner(guy with an automatic rifle) fire an entire clip/mag at an enemy from about 2 yards away... With every bullet landing in a perfect halo around him. I don't know the soldier's name, but if it was anything but Elmer Fudd, the game programmer failed.
Then a single infiltrator walked from the side of my defense, murdering every single guy (all of them had bayonettes) one by one from 100hp to zero.
The difficulty of the final island before the boss is extremely high. At level 39, that is all I have left to do (Already beat the boss). Retried many times, with no luck. Fortunately, you CAN bypass that and go beat the boss. Decent game in theory, but I feel like there's something missing in practice. Perhaps weaker specials for the dudes, but with a shorter refresh, would make it make more sense to me. It feels like there isn't really much of a point to a cooldown when you can only use an ability once or twice, anyways.
Also, there's a bug that sometimes activating an ability (spears) after another ability will cause the spears to not go off, but still reset cooldown.
Lots of comments about it, and I have to agree. The replacement of actual puzzling with the 'trial and error' memorization type game has changed this game from a fun brain bending puzzle to just another worthless piece of trash. I finished the main game, decided to try the 'classic player-made levels' and on level 2, you get presented with two keys right near the end. One traps you and forces a reset, the other lets you continue.
That's not a puzzle, and it's not fun.