the music of Rose Inn has drastic effect on that scene. I like the scene in Rose Inn, the music massive artwork there, the busy people in the Bar, and the inner story of them, and also there regrets. Also, the people living in the rooms are impressive. I love it very much.
After I have played other Tower Defense games (I would not mention their name because of politeness), I think it is a must for me to post here to show my appreciation. The first thing I like is that in the boss war, the aura of "If I can't deal with this beeping Big monster i would be fxxked". The second good thing that I would like to mention is the mass click element in the boos war, that the player is not merely sitting in front of the monitor and just building - the player also have to participate in the war indeed. The third thing is a little bit painful but I still think is good, is that star system, that no money was involved in the upgrades, so that we really need to play skilfully. At the end, I want to say, Thanks for this great game, that creates a new page of tower defense game.
The game is quite Ok, but there are few points that I would love to add:
1) other than "Playability", I also expect story. Illustration about the story is provided and that is OK, but also i would like to have more about the different camps in the story. Sometimes mere description is not enough, you can add the interaction between the characters, or "historical documents" to give a richer and fuller picture of the world and history you have created.
2) The last battle was actually like other battles in the story at all, that I do not feel the urge of "if I cannot deal with the enemies i would be fxxxed"
3) After i have finished the story, I was a little bit unsatisfied with the fact that "No one knows where the invaders come from." Perhaps I am really thinking too much about stories.
4) I hope there is one subclass of magician that can see stealth units.
It was composed specifically for this game! I'll post an update if/when they are released :)