priority for ultis and skills are really unbalanced.. i could hit them in my crit (red) range and they would just touch me on the edge of their yellow, yet they isntantly get to execute their ulti... a little bit overpowered... instead, when there is conflict between i higher tier skill and a lower tier skill or normal attack you should just give the AI a bonus during the clicking circle conflict resolution minigame or the player a disadvantage rather than always alowing ultis to go through...
otherwise, great game
one of the best concepts ever.... its like a pool-based turnbased rpg strategy... veyr nicec... however, it would be nice to incorporate possibly fireemblem style equipment that are upgradable and a sort of forge to repair equipment
beautiful story... very deep and philosophical... although the sarcasm towards literary analysis provides nice comic relief (ie metaphorical lasers, belief vs coping defense mechanism) lols.... i love the story line... Just for the story and music alone (the biggest elements) i woudl give this a 5/5... but the puzzles are very nice.. involves a little bit of timing (smoke rings) but anyone can pick that up relatively easiliy... the puzzlse themselves are rather unique as well, and the solutions are not overly complicated... Favorite problem is definately the ExtremelyHardUpstairsProblem of DOOM.. <3
overall 5/5, already favorited.
cant wait for the next installment
omg beautiful love story... probably the best game ive played in a while.... it was all about the story... i love how you have a quote from like the guy's thoughts at the beginning of the level, then answer when you beat the level..... slowly, he begins reasoning and philosophizing.. xD...
ultimately leading the the end... hte conclusion that they can both be zombies <3 awesome end
dang really amazing game... I love the concept where 1 has to die in order to switch to the other character, but with an amazing twist... The method in which you die affects the soul's elemental affinity so the other character could be fire-based or water-based... neat... how did you get this idea?? beautiful story
also, if this is made by the same ppl who made Starmageddon, what happened to "all the bullets on the screen turn into money when the boss dies" thing??? still like how when you kill a boss, lots of money popped out... its a good self-esteem booster
this reminds me of Starmageddon... personally, i feel that the graphics were better in Starmageddon... the drop item icons were much more friendly enemy ships looked better and so did your own ship... In this game, an attempt at pseudo-3d kinda ruined the artwork..
Despite all that i said,, its still nicec... Is this game made by the same creator as Starmageddon?
just played a couple games of this... this is quite amazing... difficulty progression is really nice.. slowly increasing AI speed, slowly increasing bubble decrease speed, nodes are further and further out... slowly turning a random mess of nodes into specific paths.... It's all about reaction when you suddenly miss a node, or the Ai steals one and how you recover quickly from that... Secondly, the music is amazing.. especially w/ the fancy beats as the game progresses and the pace gets faster... finally the art, althought simple, is beautiful. just like how our simple minds, are capable of such wonderous things such as though and emotion .. 3rd time playing i got a score of 135237. about 11% of the longest nerve.. have fun reaching that <3
lol wtf first "TRAITOR!", then "let us battle w/ honor"...
overall nice game, but very little strategy.. just spam soldiers and capture as many towers as possible
Thank you! That was the aim I thought of while developing the game :)