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Notebook Wars

Play Notebook Wars

Oct. 07, 2010

Rating: 1

Unfortunately, the text isn't handwritten on a notebook.

GunBot

Play GunBot

Oct. 03, 2010

Rating: 5

Argh, the badges made me do it. The game starts fun, but it lacks polish badly. The weapon progression is strange (that mid-level shot gun seemed to be the best weapon all game). It's quite glitchy (collision detection seems buggy, you can shoot through walls if your gun sticks in, those insectoid things fly through walls, aiming close to the game border tends to lose keyboard focus). The progression of enemies is mostly just copy-and-paste (the rocket launcher guys were a nice exception). My biggest criticism is that it's a game that should be fast-paced, but it really forces you to play slow and explore very carefully since you can't afford to lose health. Three stars.

Canabalt

Play Canabalt

Oct. 02, 2010

Rating: 1

This is a perfect game. By the way, the dark bars of the Kongregate web site at top and bottom of the game cause a movie effect that really fits the game well visually. I guess it'd be kind of cheesy, but I'd suggest adding them to the game itself. It looks a lot better here than on other sites.

Wake Up the Box 2

Play Wake Up the Box 2

Oct. 02, 2010

Rating: 2

I don't really enjoy these too much. The levels feel like the designer had fun making some machine, but playing is just guessing what they thought of, they're not particularly good puzzles. Feels a bit like the designer showing off their clever ideas.

Wake Up the Box 2

Play Wake Up the Box 2

Oct. 02, 2010

Rating: 4

Level 30 can be played easily in a different way: Attach the first piece on the right end of the board on the end of the bottom diagonal, so that both slide down onto the roof over the box. Use the second piece to launch the balls. Finally attach the last piece at the right end of the two boards from the start, so it almost touches the box. The one surviving ball will make them tilt and hit the box.

Robot Wants Fishy

Play Robot Wants Fishy

Oct. 01, 2010

Rating: 2

Good fun, and I like the way the game opens up slowly after collecting different powerups in various locations. The boss fights were tedious, though, since they appear to be designed around the fact that the player has infinite lives. Imagine taking out that fish or computer without taking damage... It'd be better if they were a lot weaker instead, but return to full health when you respawn.

Enough Plumbers

Play Enough Plumbers

May. 05, 2010

Rating: 0

Cute game, nice idea. The level design is a bit lacking, though.

Pandemic 2

Play Pandemic 2

Apr. 16, 2010

Rating: 0

Woohoo, did it, 80 days! Previously, I had neglected to buy the fourth level of drug resistance, which seems to make quite a difference.

Pandemic 2

Play Pandemic 2

Apr. 16, 2010

Rating: 0

Argh, so close, 5 Chinese alive at the end of day 99. Anyway, countries seem to start shutting down airports, etc. despite low visibility once the disease has infected around 100 million. So you want to keep initial infection numbers down. On the other hand, your starting country needs to be heavily infected to start spreading the virus to other countries. Thus, low population highly connected countries are great for starting, e.g., Greenland. Starting there, you can get half the world's countries infected with a total number of around 10000 infected people.

SandStorm Racing

Play SandStorm Racing

Apr. 14, 2010

Rating: -1

Meh. Doesn't seem to make much of a difference where you're driving, both in terms of surface and in terms of cutting corners.

The Heist

Play The Heist

Apr. 11, 2010

Rating: 0

There is not very much game here. The mechanics are there, but: can you actually fail?

Creeper World Training Sim

Play Creeper World Training Sim

Apr. 10, 2010

Rating: 0

With "Bowl", I had good success with ignoring the upgrade for a start and going diagonally north-west and north-east to the ridge, where I put some blasters, and then gradually expanded along the ridge before filling out the lower plains. No need to worry about the spores, just make a somewhat redundant network.

Multitask

Play Multitask

Apr. 08, 2010

Rating: 0

great fun; I wish the games came in random order so it'd be easier to exercise the later ones.

Dodge

Play Dodge

Jan. 02, 2010

Rating: 0

Great idea, but it's too easy/long.

Use Boxmen

Play Use Boxmen

Jun. 29, 2009

Rating: 0

Nice concept, but the execution is lacking. The box man interactions are poorly hinted (e.g., there should be a need to duck prior to the leap frog level to show this is even possible). Some required interactions seem like glitches (the box man squatting at the edge of the gap in the race level). The race level could do with a little more relaxed timing, also.

me and the key

Play me and the key

Jun. 16, 2009

Rating: 0

I don't get why everybody's complaining about level 25? Got it first try. With all the comments, I was expecting having to do another 100 on the vertical paddles or something with a smooth transfer...

loops of zen

Play loops of zen

May. 27, 2009

Rating: 0

Fun in the beginning, but it's quite easy and quickly becomes really really tedious. Even "zen gardener" is an endurance badge.

Filler 2

Play Filler 2

May. 16, 2009

Rating: 0

The design is quite a step down from the clean look of version 1.

I Love Traffic

Play I Love Traffic

May. 09, 2009

Rating: 0

Great concept, but a little rough around the edges. To some extent, the levels rely on the difficult interface to make them challenging. Also a little too luck-based for my taste -- I solved level 20 by turning all lights green and waiting. I'm very much looking forward to a refined version.

Crush the Castle

Play Crush the Castle

May. 06, 2009

Rating: 0

Fun enough, nice concept, lots of potential. Unfortunately, it's very much luck based, and the apparent strategic depth in being able to choose different munitions is not real. The different munitions should be differentiated more: varying range, varying effects on different materials, etc. As it is, the only somewhat interesting choice is triple bombs vs. triple large rocks.

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