Just a quick bug report, the Paladin loses his Divine Orbs active 50% life leech and tenacity bonus if you swap characters. Not sure if this happens with any other abilities or buffs, but this happens consistently.
Hi, I wasn't able to find the issue. I'm wondering if it might be the way the buffs are displayed? How buffs work is that each character has his own unique buff list. If you switch to a priest, it will show what buffs are on the priest at the top. Since divine orbs is not a party skill, you will not see divine orbs on the priest or the thief so it might have been misunderstood that the buff disappeared. If you switch back to the warrior, it will show the warrior's buffs & thus you should see that the Divine Orbs buff "re-appears", unless the buff has ended. The buff should always stay in effect regardless of what character you switched to. Hope that helps!
The music reminds me of Secret of Mana, gets me all nostalgic thinking about it. 5/5 for the total package, and keep em' comming! Your work is appreciated.
To all the people complaining about this game, you need to take a second look at what you're getting. This game doesn't pretend to be any more than advertised, a "shooter car upgrade" game, and it most definitely delivers on that. Enjoy the thought and effort that went into this game and HAVE FUN. I promise it's possible.
+1 for *Prefect* Axe. Honestly though this is pretty much a more simple copy of a previous game that came out on Kong. Still, I found it to be a fun time waster so I'll give it 4/5. Lots of room for improvement though.
The tooltip for the Death Knight ability Rune Tap is currently incorrect, it shows the healing as if the strength modifier was 9% instead of the 8% it is currently.
Sorry scratch that, the healing is for critical damage to, so the skill means the werewolf does 0 total damage on average. Now that makes it worse than a normal attack.... I really don't understand the logic behind making something like that.
So the werewolf's skill Good or Evil has a 50% chance to do double damage and a 50% chance to just heal the enemy... which effectively means the skills does nothing. 50% bonus damage - 50% healing averages out to just being a normal attack. Maybe make the skill actually useful pretty please.
Everything seems great so far, really fun idle game. Although I will say that magic seems a bit underwhelming compared to melee. Fireball's cost to damage ratio is awful.
10 stars, great work with such a simple game. In this day and age for a game like this to stand out against all the graphic intensive games out there goes to show something. Don't stop here.
I'm guessing English is not your first language but some of the item descriptions are incredibly hard to decipher what you mean. Still, great game 4/5 even with the small issues I have.
Protip : After your first kill on the round monsters, use your knife to continually hit it on one spin. Do it right and they spin like tops, hilarious.
Hi, I wasn't able to find the issue. I'm wondering if it might be the way the buffs are displayed? How buffs work is that each character has his own unique buff list. If you switch to a priest, it will show what buffs are on the priest at the top. Since divine orbs is not a party skill, you will not see divine orbs on the priest or the thief so it might have been misunderstood that the buff disappeared. If you switch back to the warrior, it will show the warrior's buffs & thus you should see that the Divine Orbs buff "re-appears", unless the buff has ended. The buff should always stay in effect regardless of what character you switched to. Hope that helps!