ile /root/edgebee/python/atlas/game.py, line 218, in client_action
output['result'] = action(marshal_context, params, decoded_input)
File /root/edgebee/python/atlas/action.py, line 53, in __call__
r = self.call(marshal_context, params)
File /root/edgebee/python/levelr/actions.py, line 3228, in call
automata.delete()
File /root/edgebee/python/atlas/db.py, line 645, in delete
self.__pre_delete__()
File /root/edgebee/python/levelr/ai.py, line 546, in __pre_delete__
self.action.delete()
AttributeError: 'NoneType' object has no attribute 'delete'
oh no's ... The game wanted me to die I think, so they made me face 2(!) monsters, but I used my bloodline skills to survive (cough ...lucky me...cough) and then the whole thing jammed...
Never! *picks up shotgun and runs around in a hurry* Never will the aliens come and take this place...never! *quickly puts all the ketchup in a bag and leaves*
fix the bugs and prove us you made a real Flash RTS as no one ever held possible :D Other then that, it can cast off players real quick (i.e. multiple tank pathing see comments below)