After nearly an hour of mouse-click spamming, I've still only managed to make 9 of my 10 wyrm race attacks. It wouldn't be so bad if mouse clicking didn't cause such major spikes in my already intense chronic pain. Perhaps if the devs worked a little harder, they could make that one part of an otherwise relatively cripple-friendly game just that much more unaccessible.
Pretty good game, but the grammar is awful and it needs more keyboard controls, so 4/5. The keyboard controls are mandatory for those of us with chronic pain and other physical limitations, so kudos for having as many keyboard controls as you do.
And it really pisses me off that kongregate keeps stripping out all of my paragraph breaks, thus making me unable to read my own posts since an oddity with my eyes makes it impossible for me to read walls of text.
I can really only make two complaints:
1) The game is taller than my browser window, even with the minimalist theme I use to maximize the amount of space available for webpages. Along with that is the camera jumping around on its own instead of staying where I put it.
2) The mouse-intensiveness of the game is hard on those of us with chronic pain. Ideally every game would be equally controllable with keyboard and mouse. That way everyone can use whichever combination of the two is most comfortable.
Fantastic game otherwise. I noticed a bit of a typo in the tutorial, but I got so into the game that I can no longer remember for sure what it was, but I think it was "spottered" instead of "spotted".
If you added keyboard controls for those of us who find excessive mouse usage painful this game would be awesome. As it is I can't play for more than a couple of minutes at a time.
Grr. I put paragraph breaks in that last post because my own visual impairment makes it impossible for me to read walls of text, but Kongregate stripped them out. Get with the program, Kongregate.
8-bit-sounding music is painful to my hyper-keen ears, but I can't find an option to kill it.
But that's a minor issue compared to the following, since they limit your playerbase by making the game inaccessible to those of us with certain disabilities:
Subs are incredibly difficult to read due to the outlining. People with visual impairments likely can't read them at all.
Menus need to wrap to minimize the number of key presses needed. More generally, allowing players to use whatever combination of keyboard and mouse they find most comfortable is critical if you want to make whatever piece of software you're making to be as accessible as possible. Guild Wars is a good example. I can play the game using only the keyboard or only the mouse, and therefore can use whichever method makes a particular task easier.
A surprise reaction-based element in otherwise turn-based combat is misleading, and physically and emotionally painful for those of us who can't do such things anymore.
On tutorial level 2, "Mouse over each component for an explanation of it's function." contains an annoyingly common error. "It's" is a contraction of "it is" while "its" is the possessive form and is the word needed in this context.
I see many such errors in Armor Games but this one is as good as the rest despite it. 8o)
The only things missing are keyboard controls. My fibromyalgia makes it impossible to play mouse-only games. The little bit of this I was able to play was amazing and I'd love to play more but won't be able to until it has hotkeys. Otherwise it'd earn 5/5.
I can't get past the creator's complete lack of understanding of the English language so I haven't actually tried the game yet. Unless the text is completely rewritten so that it actually makes sense, I don't think I ever will try the game.
It's not bad for a fairly generic little tower defense game. If the creator understood that "your" and "burst's" are possessives I could stand it. But I have no interest in playing a game that's nearly identical to dozens of others except that most of the others are written by people who actually bother to proofread in order to appear more professional.
The game's menus and instructions seem like they were written by someone with only a first-grade understanding of the English language. They were so hard to understand that I couldn't even figure out how to play the game and I have an engineering degree and have played video games for most of my life.