Something is completely off in this game: the shortening of values. Why in hell would you use 4,231M instead of 4B for example. This messes up pretty badly with people who use commas for the decimal and not the splitting of thousands.
1/5, glitches have been present since game release and the devs are not really fixing anything. With so many "Toss the turtle" games on Kong it's a shame to be unable to make a similar one so glitchy and unplayable.
Too many bugs in this game, and I'm not talking about the kongpanions. We're players, not beta-testers, if you want us to do that, at least let us know.
For some reason my upgrade screen decided it was done moving around when I'd hold my left click down... Can't do much more right now in the game because of this.
Same game mechanic flaw as in all the protector games: when you hire a new unit in the late part of the mission, it doesn't do anything, and the current units aren't enough to tackle the monsters but they also take too long to level up, so you end up with a pile of useless cash. Hard to believe this awful mechanic made it through for the 4th time and is basically the reason nobody makes TD games with it: it SUCKS.
1 Star. As old as a game can be, I can't caution 5D6 resulting in 31, and I have no mercy for games that don't allow the use of spells like heal outside of battles.
And let's not even talk about the somewhat vague difficulty rating of the dungeons, or the overpoweredness of Chaos Mages. Those foes take less damage and hit harder with their light attack than warrior with their heavy ones, PLUS they block attacks. MAGES WITH SHIELDS, WHAT THE F*CK IS WRONG WITH YOU.
THAT'S WHAT THE CALIBRATION IS FOR aaaaaarggghhh