Used the pen without anything to write on the radio while code was active... pen disappeared and I'm stuck. When the game has so little contents it's better be flawless.
1/5 Because of the first boss battle being totally luck-reliant: if any 2 enemies hit the same team member, it's game, or you're gonna throw your full inventory of revives to have a chance. Way to repel players away from your game.
Meteors are killing this game since there's no way to not get crushed and/or walk over the burning area they leave and you always have to take the damage. Poorly thought.
Running zombies, braindead survivors who wouldn't hit a cow in a pipe, flawed aiming system, this game is basically a poorly disguised awful shooting game. 2008 must have been a poor year.
The element of fun is gone after 2 hours, where it just becomes an endless grind-farm to get cards otherwise unobtainable, and you're stuck to play against AI until you've gathered them all. Might as well play Hearts or Solitaire.
First half hour or so: fun. After that, it is way too grindy for that kind of game to unlock everything. Micropayment was the thing too much, if we want to support you we can do it without such things. But really, having to play for 15 minutes to buy a single upgrade (specially when there are 16 to choose from) isn't my definition of fun for that kind of game.