The game has potential, but the absolute massive wall from around rank 6 to rank 8 and beating the orc brings the whole experience to a halt. This needs to be rebalanced.
2/5 : lots of potential, but needs adjustment
I would say thought that this is not an incremental game. The game doesn't fundamentally change in nature as you grow. Contrast cookie clicker or whatever where things start getting automated and your goals change and new resources get introduced
Great inputs! The definition of incremental is a fun subject to talk about. I frequent r/incremental_games often and it can be a holy war sometimes. I personally have a looser definition where an incremental game means steady progression through upgrades. Referring to that subreddit for instance, tons of basic idle games get considered "incremental" because it's just idle gameplay with upgrades. It sounds like you define incremental more as unfolding games like Paperclips and whatnot which is fine, I just consider unfolding mechanics to just be another tool in the box for incrementals. With that said, I do like 'progression through automation' mechanics. I actually wanted to have automated fishermen in this game that could assist you but I ran out of time.
pretty cool design. Could be more challenging. Also the green hooks can get a little confusing. I would suggest looking at a zip tie for inspiration for a graphical redesign of this element
meh, it got easy with the ranger character once I got 15% mana leech and ring shot. The attack becomes free and since you can shotgun it, it's very high damage.
It's 2017. A 2d game this simple should not lag a an average machine.
Also the later levels are just a question of whether you can spam your special fast enough to gain hearts faster than you lose them because all your attacks do no damage.
This game runs smooth with no lag on my 6 year old laptop. Please make sure that the page has fully loaded. If you see your browser still in a loading state you will probably get some lag. You can close the page and reopen to solve this. Also try Firefox if all else fails. It seems to be the best browser. Stating that your ultimate is the only way to deal damage in later levels is FALSE! You should be able to wreck the battlefield if you are investing into and evolving your abilities. Many people are claiming the specials to be OP and the game too easy so comments like this make me scratch my head. Thanks for playing !
Trying to go for high scores. There should be an ingame start button, rather than starting ticks when the game loads. There seems to be a glitch where if you try to click the window too quickly on loading, it won't let you click to buy your first A. I can get it to work sometimes by right clicking outside, then clicking in, or some combination like that, but it's not consistent.
Too easy. On my third of fourth run, I was able to snowball it to the end, especially since I could sell so much stuff and buy potions, and use healing. Spells other than healing were not worth it. I was expecting it to take little bit more time.
Skills have no information on them. What does Iron Thorns even do? "Attackers are impaled on deadly iron thorns". Does this instantly do damage to nearby enemies (if so, how much)? Make enemies take damage when they hit (if so, how much? for how long?)? I can't make informed decisions, which is kind of the entire point of ARPGs. Also I'm already severely disliking the microtransactions.
Getting upgrades is bad. I was upgrading charon, and by lvl 14 it was nearly unbeatable. Because I was so large (why??? A bullet hell where you get larger? Really?), I couldn't avoid the circle attack, and lost life pretty much every time he did it. Same goes for the last boss.
Great inputs! The definition of incremental is a fun subject to talk about. I frequent r/incremental_games often and it can be a holy war sometimes. I personally have a looser definition where an incremental game means steady progression through upgrades. Referring to that subreddit for instance, tons of basic idle games get considered "incremental" because it's just idle gameplay with upgrades. It sounds like you define incremental more as unfolding games like Paperclips and whatnot which is fine, I just consider unfolding mechanics to just be another tool in the box for incrementals. With that said, I do like 'progression through automation' mechanics. I actually wanted to have automated fishermen in this game that could assist you but I ran out of time.