I think the game is super well balanced, it took me about an hour to beat, and I felt very proud of myself when I finished it, and think it has good replay value. I also suspect that once you get good, most runs are winnable, so basically the perfect storm.
But, its not too hard to add a handicap option, if people are getting frustrated. Some ideas are:
-Giving king cantrip/shield at the start of the game is a very clear change, and flavorful, using doom style difficulty settings; 'go in prepared' or something could be the easy text, 'walk in' for normal.
The following ideas all result in about 1 more upgrade at the end of the game, but thats might be too little too late.
-making all upgrades cost one less
-gems give you one more coin
-adding one to two more 'money slot' to the turn counter
Again, I really don't think you need to do any of these, and I think the game is super well balanced as is. but, if you want to add difficulty, these are some ideas
The number of runs I had that got me towards the end, I had splash damage kill a blighter, and then I got killed by the blight, is like 4. Made the final victory all the better.
Very nice games. I went with a very well rounded upgrade strategy, and its seems very balanced. Energy upgrades are basically a buy on sight, if possible; its worth saving your money if none exist, but all of the upgrades have their place. Great game!
I will say i find the "crescent moon background", the last one, the hardest to platform with; could you make an option to choose which background it is?
Very nice! I think that "temple of the 4 serpants" is a slightly better game, because you really can choose to do any of the doors in any order(i think), both of them are excellent. You do a really good job of introducing a mechanic and then fully exploring it!
When you reach max population (2000), something… weird happens. I have a bimodal distribution, centered around 15 and 65 ish. And my working population is slowly getting smaller, even though health is up to 100,
Great game, but the supercomputer seems- unreasonably expensive. The thing thats stopping my growth is how fast people move into the city, and with nearly 100 happiness, its not nearly fast enough
Yeah, the supercomputer is a bit ridiculous... it's mostly just to have something cool for people who really want to spend a long time on their city anyway. Really, don't worry about it. And I'll reconsider the population growth rate, thanks!
You are totally right, I'm on my way on adding levels but outside of the main mode, I will do my best to be creative with the mechanics I've introduced through the game.
Yeah, the supercomputer is a bit ridiculous... it's mostly just to have something cool for people who really want to spend a long time on their city anyway. Really, don't worry about it. And I'll reconsider the population growth rate, thanks!