Nice game. Faster overworked movement would be great, so that when you're moving around trying to find the lowest level enemies its easier.
Also a "reserve item & autosell" feature would be great, or even sell all below level 5.
How to win: Build up in the corners. In particular, let one corner be just stag-beetle filled, and make sure you keep that section of the web clear.
Once the bat shows up, eventually it will fly into that part of the web, and you will win
Perhaps you could try to disable some effects and particles via the options menu, I always recommend chrome or Firefox for webGL Games. curious what rig you're using, mind if you send me your pc details? it's a usual problem that a lot of factors could affect a Web game performance!
Im on the puzzle for chapter 13, and it seems like its stuck- no matter how I press the latches or the center button (SPOILER: including more than one at a time), green is always on top of each latch
I didn't think of that...
At first, the only 'circle' was going to be the player but now, I can see how that might be very confusing.
Blue might kill the concept of 'Agent Green' though, so I'll need to consider the best solution here.
Thanks for the feedback!
Bug: If you use the scroll of acquirement for an equipable item before you pick up any other piece of equipment, the dialogue for how to equip things doesn't come up
Update: Added option to quickly add or sell items using shift+click.