quit the game not due to difficulty but because carrying keys was such a pain it made levels that could have been a few seconds instead take minutes or repeating the exact same little action, over and over
biggest complaint is bad targetting... primarily on the demon. One swing kill... next swing miss as target isn't in place yet... next swing kill... next swing miss... all the while another melee unit is right there hitting him and he doesn't swing for that one till all these others finish charging into the kill spot.
didn't like it, needs info on weapons/monsters not just pictures how about telling damage, firing rates, little things like that to judge what's best when
expected a rehash of plants vs zombies, instead got a nearly unplayable game (each enemy Has to be targeted by a specific weapon or it will kill your defenses) a 2 for the graphics and concept, give balance another shot and I might give it another try.
Sadly I didn't read the warning on the top comment before playing, luckily for me, my seizures are not light induced, but instant migraine is not fun either, dropped the game from a "high" 3 to 2.
love the style, can't beat map 6, starved for energy, if I build machine guns I get the big armored guys destroying them immediately, if I build snipers I get swarms and flyers... little lasrer guns don't last long enough to build anything else, not sure if there's some Exploit (can't call it a strategy at this point) I'm missing (tried defending base, tried claiming a reactor, tried going just offensive, nada.)
one tiny little tactical flaw... increase the xp on the fire guys that summon little guys, and get rid of the xp of the guys they summon or someone (like me) can just sit back and slaughter them for rounds and rounds to level up
controls are horrible, and if you are sitting completely still and someone else walks into you, they Keep walking into you, and You keep apologizing for it, that alone annoyed the hell out of me.