not done with the first page of levels and have character maxed out (everything purchased) with over 1000 wasted points... but still can't buy a top tier unit
found a bug... levels have no numbers so hard to report... the level involved a giant grey square, a huge worm digger bot thing, and two red shells... killed both shells, was whittling down the square when the digger/worm fell out the bottom of the screen, at which point I could continue digging, but got no credit, and the screen no longer rotated after digging through.
I have watched it slice through the boss nearly a dozen times in a single fight with no effect (not the jump-dodges, actually going through him while he's in the air, nada)
love the game, just 2 real complaints, (1)either have MCUs or have cooldowns, not a CD before you can use your MCUs and once used effectively getting 1 fight per Hour. (2)so much Waiting, I doubt I'll be on this game after another day because the waits just bore me out of interest
a few minor bugs to fix with the in-game achievements, 10 mines didn't grant till I put over 10 mines out at one time (had bought well over 10 prior to that) and the tzar bomb achieve refuses to work at all for me
re: dev comment about zombie movement-- 1 square is about perfect for zombies (well certainly wouldn't want More than that in a game where a person can only go 2 squares) the bigger issue than zombies coming through walls, is the inability to shoot an ADJACENT zombie who is walking through a wall
another movement related suggestion would be to be able to move an extra time when not stopping to shoot. (aka move + move OR move + shoot on the same turn)
last huge huge huge suggestion... MUTE BUTTON, I like to have what I call "stupid games" (generally minor flash games, preferably turn based or levels that take less than 5 minutes) on in one tab while I am doing something else, but I can't have the music or whatever else constantly running even while off their tab
this is a great game, just needs a little work to make it a little more user friendly (like the comments about the menu, ability to mute, and a little work on the odd enemy movement system)