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Fiddletink's Comments

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Monster Go Up

Play Monster Go Up

May. 03, 2011

Rating: 5

good concept, a little clumsy at making the chain/combos

Box Clever Level Pack

Play Box Clever Level Pack

Apr. 29, 2011

Rating: 6

slowwwwww clunky, wtf did I waste 20 minutes on this game for?

Age of Defense 4

Play Age of Defense 4

Apr. 25, 2011

Rating: 0

not done with the first page of levels and have character maxed out (everything purchased) with over 1000 wasted points... but still can't buy a top tier unit

Age of Defense 4

Play Age of Defense 4

Apr. 25, 2011

Rating: 1

why is it impossible to have guns as primary and arrows as secondary weapon?

Age of Defense 4

Play Age of Defense 4

Apr. 25, 2011

Rating: 110

hate the differences in the unit and skill trees, couldn't they at least Remotely match up?

Shadow Agent

Play Shadow Agent

Apr. 18, 2011

Rating: 0

"the suspicious person" "disarm the bomb" and other nonexistent instructions, ugh

Chisel

Play Chisel

Apr. 18, 2011

Rating: 0

in response to my comment about a bug, restarting the level had no effect once the bug hit.

Chisel

Play Chisel

Apr. 18, 2011

Rating: -1

found a bug... levels have no numbers so hard to report... the level involved a giant grey square, a huge worm digger bot thing, and two red shells... killed both shells, was whittling down the square when the digger/worm fell out the bottom of the screen, at which point I could continue digging, but got no credit, and the screen no longer rotated after digging through.

Straw Hat Samurai

Play Straw Hat Samurai

Apr. 16, 2011

Rating: 2

I have watched it slice through the boss nearly a dozen times in a single fight with no effect (not the jump-dodges, actually going through him while he's in the air, nada)

Straw Hat Samurai

Play Straw Hat Samurai

Apr. 15, 2011

Rating: 4

can't get credit for my arrow headshots

Flood Runner 3

Play Flood Runner 3

Apr. 06, 2011

Rating: 1

very intuitive, love that

Insectonator

Play Insectonator

Apr. 06, 2011

Rating: -8

Nuke not exploding was a HUGE disappointment

Mutant Seed Alpha

Play Mutant Seed Alpha

Apr. 04, 2011

Rating: 3

good start, would be helpful to note ahead of time that you get 4 growth steps

Cycle Racer

Play Cycle Racer

Apr. 04, 2011

Rating: 1

keys are clumsy, should at least allow for dual wasd, and arrows

Quad Runner

Play Quad Runner

Apr. 04, 2011

Rating: -1

what is the point of a RWD 4-wheeler?

ShamRockets

Play ShamRockets

Apr. 04, 2011

Rating: 14

mute button please

WarFlow

Play WarFlow

Mar. 23, 2011

Rating: -8

love the game, just 2 real complaints, (1)either have MCUs or have cooldowns, not a CD before you can use your MCUs and once used effectively getting 1 fight per Hour. (2)so much Waiting, I doubt I'll be on this game after another day because the waits just bore me out of interest

Not Your War

Play Not Your War

Mar. 18, 2011

Rating: 1

only partway through but loving it

Command & Defend

Play Command & Defend

Mar. 17, 2011

Rating: 2

a few minor bugs to fix with the in-game achievements, 10 mines didn't grant till I put over 10 mines out at one time (had bought well over 10 prior to that) and the tzar bomb achieve refuses to work at all for me

Pestilence Z

Play Pestilence Z

Mar. 14, 2011

Rating: 2

re: dev comment about zombie movement-- 1 square is about perfect for zombies (well certainly wouldn't want More than that in a game where a person can only go 2 squares) the bigger issue than zombies coming through walls, is the inability to shoot an ADJACENT zombie who is walking through a wall another movement related suggestion would be to be able to move an extra time when not stopping to shoot. (aka move + move OR move + shoot on the same turn) last huge huge huge suggestion... MUTE BUTTON, I like to have what I call "stupid games" (generally minor flash games, preferably turn based or levels that take less than 5 minutes) on in one tab while I am doing something else, but I can't have the music or whatever else constantly running even while off their tab this is a great game, just needs a little work to make it a little more user friendly (like the comments about the menu, ability to mute, and a little work on the odd enemy movement system)

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