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Fig_Hunter's Comments

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Ge.ne.sis

Play Ge.ne.sis

Nov. 27, 2010

Rating: 0

Ugh, I cannot beat Cerberus for the life of me! I'm even using the walkthrough's strategy, but it doesn't work at all! Cerberus just rips Nera to shreds since he can attack twice. T_T

Meat Boy

Play Meat Boy

Nov. 26, 2010

Rating: -1

How in the world do you get the band-aid in level 4-10? I have every other one, but that one completely stumps me. How are you supposed to get it without dying?

Amorphous+

Play Amorphous+

Nov. 21, 2010

Rating: 1

@ Conld: Wait until they start charging their density beam attack. When they do so, they can't use their shockwave attack -- use this to run up to them and splat them. Grenades work too, as Spuds said (I don't use anything except the Hazard Suit and Reactive Armour, though).

Amorphous+

Play Amorphous+

Nov. 20, 2010

Rating: -2

@ HollowIchi: You need a completed bestiary, and I believe you need to have cleared all three nests at least once. Once you've done that, the way to make it show up is the same as a regular queen: random chance. Yes, an audible groan is an appropriate response. Mow glooples down until there are only about 8 or so, and wait. With any luck, it'll show up. Speaking of which, I *cannot* get the Queensbane medal! I've managed to find two queens so far, but I've been searching for a third for the last hour and one *will not appear* no matter how long I stay with 3-8 glooples remaining in the nest. Being at the mercy of the Random Number God is not a pleasant feeling. T_T

Amorphous+

Play Amorphous+

Nov. 14, 2010

Rating: 3

@ Killingchamp: They become much more manageable once you get the hazard suit. It'll destroy any baby clutters that land on you instantly. In other news, more experimentation in practice mode reveals that queens are unaffected by meltie acid and inkie goo, but *are* affected by void eaters' abilities. Grinders and horrors can still kill them as well. Interestingly, grinders can still instantly kill horrors, even if they're still in "invincible mode".

Amorphous+

Play Amorphous+

Nov. 14, 2010

Rating: 1

Oh, interesting factoid I just discovered (not sure if it's a bug or not): Grinders are unaffected by both the gravity wells and density beams of void eaters -- furthermore, if a grinder comes in contact with a void eater, nothing happens! The shockwave does remove grinders' armour, though.

Amorphous+

Play Amorphous+

Nov. 13, 2010

Rating: 7

(Last one!!1!) I don't want to sound like an unnecessarily harsh critic however, so I would like to point out the game's strengths as well. I highly enjoyed the bestiary entries -- I love worldbuilding in media, and every one of the bestiary entries is magnificently done and contains many interesting facts. The variation of enemies is very good as well; you came up with some interesting ideas, and I always enjoyed finding new enemies. I like the reverse mitosis thing as well, except for the fact it's dictated mainly by the Random Creature Spawner, at least in the first stage. I think it would be interesting to have a gloople that is of little threat on its own, but purposefully tries to cause reverse mitosis to mutate into a formidable threat. Oh, and I loved the snarky descriptions of the awards, they were very humourous. :) I gave this a 4/5 -- hopefully you can integrate some of the community's ideas into the sequel.

Amorphous+

Play Amorphous+

Nov. 13, 2010

Rating: 3

(...And again. This is going to be a long one.) I'll end with a minor nitpick: Like many others, I would have liked to see some kind of story or plotline -- with games like this, I usually get bored quickly if there isn't one. I ask myself "why am I doing this? What's the point of this?" If there's no plot justification, I tend to get bored and walk away eventually. (One of the reasons I was surprised to keep coming back to this) As others have pointed out, the game's setting does seem to have a lot of plot potential, so something like that would be possible, I think.

Amorphous+

Play Amorphous+

Nov. 13, 2010

Rating: 1

(Direct continuation of previous post) This is made even worse by the fact that the player character is a one hit point wonder -- the tiniest mistake can make you restart, especially since random chance can really mess you up at the worst moments possible. Also, some of the miscellaneous awards are really obscure and difficult to find -- a hint or their name at least would be very helpful. Many of the harder rewards also depend heavily on random chance -- let's face it, who got the final combo award set up that perfect scenario all on their own? 99% of the time, you're going to have a split-second opportunity given to you by the Random Creature Spawner. The "Impressionist" award, too -- sometimes it's one of the last I can find, sometimes I get it completely by accident. Everything is going to have some degree of random chance in it, yes, but you have to be careful not to take it too far or things will become unbalanced.

Amorphous+

Play Amorphous+

Nov. 13, 2010

Rating: 0

(Splitting this into multiple parts, Kongregate really needs to expand the character limit) An oddly addicting game... I'm normally not into these kinds of "mindlessly kill everything in sight" games, but this one appealed to me for some reason...at least, enough to keep me coming back to get 107 awards. :o It's far from perfect though...a few flaws I would like to point out: Many of the single nests are much longer than they really should be; even the small nest can take a ridiculous amount of time to plow through. This wouldn't be *too* bad if not for the fact that you included the highly frustrating "if you die, you have to repeat the entire thing all over again from the beginning" mechanic. Having to do the same thing over and over again just to get to the part you were before is neither fun nor challenging, merely frustrating.

Doodle God

Play Doodle God

Nov. 12, 2010

Rating: 3

If you just tried to cook wheat, you wouldn't get bread, just burnt wheat, correct? You have to turn it into dough first.

The Light Temple

Play The Light Temple

Nov. 08, 2010

Rating: -1

Hm... This game is decent, but I feel like there are far too many things that serve only to frustrate the player. There are many points where you can be forced to restart the entire level for one trivial mistake. Due to the overly-sensitive physics engine, it is also very easy to make such mistakes. I feel that this really brings down the game as a whole, and gives it many frustrations and stress-inducing problems that I play puzzle games to avoid. I gave this a 3/5 overall. (I haven't finished it yet though...)

Ghost Hacker

Play Ghost Hacker

Nov. 06, 2010

Rating: 1

I...see. I guess I wasn't paying enough attention. :/ All I remember the Collective and Axon talking about was simply "they just say we're killers", no "and also that we're AIs only we're not" added on. Speaking of level 23, I'm stuck on that too. I have no clue how you're supposed to deal with them. -_-

Ghost Hacker

Play Ghost Hacker

Nov. 06, 2010

Rating: -2

@ Knurv: Yes, I'm aware. However, it can take a while to randomly generate the configuration you need, and if you screw up, you have to scrap the entire thing and wait for the cooldown to finish before placing again. @ Squishy32: ...? I did not get that impression at all. Where does it say that? Maybe I skimmed over something by accident. Ah well, I'm on level 21 now, should see the resolution to the story soon. If they're just digitally-uploaded humans or something like that though, then I retract my previous statement. They shouldn't be called AIs though, since they're not *artificial* intelligences.

Ghost Hacker

Play Ghost Hacker

Nov. 06, 2010

Rating: 1

Secondly, the storyline. Though I congratulate you on including one (I consider storyline to be a very important aspect of games – if there's no narrative, things tend to get boring), it's based on a dull and really grating cliche. Robots are lines of code. They are not people; they cannot do anything more than the limits on their coding, as any programmer can tell you. The whole idea was made up by Holywood writers, who, as I'm sure you know, are infamous for not doing their research. The entire concept of robots feeling oppressed and rebelling is absolutely ridiculous and cannot conceivably happen unless they were specifically coded that way. Even so, they would not elicit sympathy from me because they are not sentient creatures who are actually feeling oppressed. Sorry if that sounded like a rant, but that cliche is just really grating for me since I've seen it so many times. Maybe it gets more original later on though, I'll have to see. In any case, this game is very good. 5/5.

Ghost Hacker

Play Ghost Hacker

Nov. 06, 2010

Rating: 0

(Splitting this into two parts because it exceeds the character limit) Tower Defense games usually don't appeal to me for some reason, but I like this one. I've gotten to level 19 currently. Data Bugs are really annoying though. I just have two criticisms: First, the randomness of what upgrades you can add to towers. Which upgrades you use can mean the difference between victory and defeat, yet if you can't wait to get the right combination of colours or panic and place the tower instantly, you have to remove it later and try again to get the right combination. I think that it would have been nice to determine what colours you want in advance.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Aug. 06, 2010

Rating: 9

Dimasa, that's a reference to how, in many RPGs, enemies on the map that are represented by a single sprite usually turn out to be multiple foes when you actually fight them.

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