Despite how convenient it is the fact that the most effective strategy for the medium badge is to just keep one button pressed is rather disappointing.
'We conquered the stars and used force whenever peace wasn't possible. Now that a whole bunch of sentient groups from other planets are getting around to driving us back we have to save the day by using an artefact called the World Destroyer.' Something tells me humans aren't the heroes in this story...
It's a fun game but all the difficulty lies in a single trick. Figure out the trick and getting all the achievements is more a question of whether you're willing to spend 30 minutes on the game (mostly because of pro thanks to the rotating mechanism) than an actual challenge.
I'm not completely in agreement with the message of this game. While the media likes to focus on the stuff that'll give them a strong reaction this game seems to be saying that there is no option but failure. Things might get blown out of proportion but it's not like there's a hidden hand in the media which will automatically filter out everything which could be considered nice or positive.
Given that the ranged units had all the special effects I felt like I was training melee units solely as a distraction so the ranged units could do their thing.
Like the game. Like the message. Honestly surprised that I did not actually find a comment in which some religious person was proclaiming homosexuality to be a sin which would get you into hell.
Most impossible badges aren't exactly impossible: they mainly require either a lot of dedication (there's a Gems Tower Defense impossible badge which is considered impossible purely for the sheer amount of time it takes to get it) or the ability to quickly learn and master a new skill. Which makes sense, since the badges are supposed to encourage people to try their best in some casual games, not frustrate people about not being specially talented in what in the end is just a form of entertainment.
The base concept isn't bad, but there's a couple of things which are problematic:
1. You can barely if just not at all move backwards while at the same time being slow. A group of zombies can easily put you in an awkward position which is difficult to recover from and which will make you miss out on antidotes.
2. The car is a mini-game which forces you to play and which starts out fun but then feels like an interruption, especially since the forced movement towards the car can make you miss out on antidotes.
3. A game like this doesn't need upgrades, however the feeling that for the entirety of the game you'll have to deal with such limited movement makes the game feel less engaging and more sluggish.
Wait, why is it important when the game was released? It's a good game which came out years ago and which I've replayed several times because it stays fun.