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Filthrog's Comments

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Witch Hunt

Play Witch Hunt

Feb. 06, 2015

Rating: 2

Once I unlocked it I could beat pretty much everything in the game with the fire pengu + lightning pengu and spamming the ice attack on the ground enemies (or dragons) with impale+freezing. The fire pengu can single handedly kill every flier other than dragons, and the lightning pengu basically clears everything whenever it's cast so the ice attacks doing basically no damage is largely irrelevant.

Picma

Play Picma

Jan. 27, 2014

Rating: 6

Good game, but got too annoying once the puzzles became too big to show the numbers properly, even more so on the levels with the light grey colour.

Hyperpath

Play Hyperpath

Dec. 03, 2013

Rating: 0

I feel like this game would be better off if the shields didn't exist like most games of this genre - especially having shields activate as soon as a planet is taken, it should wait a few seconds before turning the shields on. As is the game is purely about taking planet a split second before the AI every single time, and having them waste everything running into the shield.

JellyGo!

Play JellyGo!

Jul. 02, 2013

Rating: -4

For level 45 and 75 I recommend trying to rush towards the 2 science buildings, send all of your jelly towards the centre science building afterwards, and then go straight for the boss right after he sends some out. If you capture the boss jelly, they will never try to take it back and you can easily take the rest of the map back from there.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 02, 2013

Rating: 0

If you get a super carrier starport and 2 physics labs, you pretty much kill everything all the time. More labs/starports is just overkill.

TCT RPG

Play TCT RPG

Feb. 28, 2013

Rating: 0

Too many random trash mobs for my taste - also the boss fights tend to rely on just sitting in the back row healing over and over (admittedly I didn't go all that far in though).

Obliterate Everything 2

Play Obliterate Everything 2

Feb. 27, 2013

Rating: 0

Actually, the autoguns are pretty overpowered in general - there are a lot of maps that you can easily rush the opponent by just building the constructors and then spamming autoguns in the enemies base (though I suppose that might be a fault of the constructor - maybe there should be a timer before you're able to use the constructor so you can't spam turrets instantly).

Obliterate Everything 2

Play Obliterate Everything 2

Feb. 27, 2013

Rating: -1

Against the green things you really, *REALLY* should use autoguns.

Rawr

Play Rawr

Jan. 29, 2013

Rating: 1

230118x42s21e6E1d8s2F5s5u10510P150C65U5n66m10u25c25u390u600x3r11a44a51aFdsa More or less the character I used to beat the game (albeit at a higher level). Level 42/21 (I really didn't need to rest very often, so its health is kind of gimp).

Dungeon Developer

Play Dungeon Developer

Jan. 27, 2013

Rating: 14

There's a hint that says it's a bad idea to connect too many monsters in each level.. Seriously, don't listen to it. Trying to avoid monsters will reduce your income and also prevent your heroes from leveling up.

Monster Legions

Play Monster Legions

Jan. 26, 2013

Rating: 4

Balrogs would be really overpowered... if they didn't kill themselves by burning themselves when they attacked...

Monster Legions

Play Monster Legions

Jan. 26, 2013

Rating: 0

I'm not really a fan of the way there are higher levels of each card, because it feels like it makes it impossible to really customize my deck. By the time I'm actually able to get the cards I wanted, most of it will be horribly underleveled and I need to start over from scratch pretty much (and since as far as I know there's no max level this will happen almost indefinitely).

Monster Legions

Play Monster Legions

Jan. 26, 2013

Rating: 13

I just saw a Daemon Balrog die from fire even though it says it heals from flames.

Creeper World 2: Academy

Play Creeper World 2: Academy

May. 26, 2012

Rating: 5

The all directions on the reactors/tech domes are only for some levels (typically the 0G levels, though the map editor doesnt explicitly require that) - most levels they only work in the 'normal' direction. There's an indicator showing which build directions you can use at the bottom of the screen. Also the developer has said that creeper world 3 will be top down again on his blog.

Necronator 2

Play Necronator 2

Feb. 28, 2012

Rating: -3

Medium mode should really be reworded to something else, or make it easier for the first few missions (haven't seen the later on ones) The first mission without any upgrades on 'medium' is nigh impossible.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 01, 2012

Rating: 0

@Gabe2 The dragon is actually a decent unit - but not as a powerhouse unit, I just maxed out bite, fire mouth and strength on it and didn't boost them - if you put them near the enemies spawn the burn damage amounts to quite a lot and they don't cost too much without boosting them.

Sonny

Play Sonny

Jan. 13, 2012

Rating: 2

@ SkelHand He was talking about how to beat the boss in the 4th badge, not the 3rd badge.

Creeper World 2: Academy

Play Creeper World 2: Academy

Jan. 08, 2012

Rating: 2

@Arbiter27 Incidentally, there actually are computer generated maps in the full version - most of them are pretty boring, but there are some really insane levels too (and some literally impossible, but very few).

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 29, 2011

Rating: 2

@capnbecky Build lots of reactors (also dig through terrain for more reactor space), then build lots of launchers.

Creeper World 2: Academy

Play Creeper World 2: Academy

Dec. 24, 2011

Rating: 1

@Dedeuss There already is a level editor on the knucklecracker website, but only the full version of the game can play the custom levels (technically you can download the level editor for free, you just won't be able to play the levels)

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