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DualForce Idle

Play DualForce Idle

Dec. 13, 2020

Rating: -2

"rebirth award MP": I have absolutely no idea what that means...

Developer response from nerderror

Yeah, sorry, my UI really makes it hard to make big names, i will try to fix information tooltips soon. Thank you for comment!

DualForce Idle

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Dec. 13, 2020

Rating: 1

once again, on units: - distances in pixels make sense. Knowing the grid is 120 pixels FINALLY makes sense (default display in kongregate is 1/2 resolution, so I couldn't make sense of the turrent ranges) - linear speed in "pixels per second" also make sense (and based on your previous answer, this is probably what you meant) - rotation speed "in pixels" makes no sense at all. I'd understand degrees/second, or a slightly weird definition of "a point at a distance of RADIUS ahead of the turrent moves N pixels/second" or even something like "N pixels per second on a square path around the tower, square of size S" or even "the tower can be in one of N_positions angular positions, and can jump N_jump steps per tick (+ a definition of "tick")" And the kicker is that the relation between mob speed (at a distance of 1 grid distance) and rotation speed is incredibely important for chosing the right upgrades at the right time...

Developer response from nerderror

It really important i really didn't think before, thank you for drawing attention to the issue. And yeah, I said it incorrect in previvous comment, rotation speed is in degrees, all distances/speeds are in pixels, yeah, sorry for confusion

DualForce Idle

Play DualForce Idle

Dec. 12, 2020

Rating: -1

rotation speed, attack range and mob speed... And grid size, while we're at it... What are the units? Without those, it's kinda hard to do any meaningful calculations and strategize

Developer response from nerderror

Hm, interesting point. So, grid size is 120x120 px, and all distance/rotations values in the games are in pixels. Probably I will add some information about this to the game, thank you for advice!

Very Boring And Incomplete Idle Game

Play Very Boring And Incomplete Idle Game

Jan. 11, 2018

Rating: 2

I just noticed: the current usage of screen estate is extremely poor. The right half is currently completely empty. If the information was rearanged, the whole game could fit in a single tab

Developer response from leerisien

yeah sorry, i should do that when i have time

Very Boring And Incomplete Idle Game

Play Very Boring And Incomplete Idle Game

Jan. 11, 2018

Rating: 5

this "incomplete game" needs a LOT more things to buy in the shop: - some upgrade to slowly get rid of the positronium decay (better storage) - ability to move to bigger particles Also some in-game achivement in order to give targets to the player.

Developer response from leerisien

thank you for the suggestions

IDLE R3VOLUTIONS

Play IDLE R3VOLUTIONS

Jan. 06, 2018

Rating: 13

mini-ascensions are sort of documented in-game, but what are ascensions and mega-ascensions? what are the requirements for each of them, and what do we get for each one?

Developer response from NinjaNic

They are more hidden from the game, that is true. For a regular ascension, you must have ascended each circle at least once, and it will add exponent to your total income. For a mega ascension, you must get that exponent to 2.5 first, and once you have reached that, you can mega ascend to increase the boost given by each circle by 0.01. Thanks for playing, and good luck!

Color Evolution Idle

Play Color Evolution Idle

Dec. 16, 2017

Rating: 0

The current formula for "All Gold Paint" is "Gold paint" + 2* "Gold Paint after reset", and ignores the gold paint currently invested in talents. Is that what you intended?

Color Evolution Idle

Play Color Evolution Idle

Dec. 15, 2017

Rating: 0

you need to explain each talent better than you currently do.

Color Evolution Idle

Play Color Evolution Idle

Dec. 12, 2017

Rating: 1

"Cheaters gonna cheat, anyway." Yes, I'm going to cheat in a beta in which my save game doesn't matter, in order to help the developer... If you don't want us to help, then that's the best answer you could have given. Have fun debugging your game with people who have to spend months in order to go from early game to end game and back, and have to play in order to GUESS the mechanics as you haven't even bothered writing them down yet.

Developer response from Myafkish

Oh, i dont understand you in previous comment, i think ill do "admin menu" in next updates, thanks

Color Evolution Idle

Play Color Evolution Idle

Dec. 11, 2017

Rating: 0

beta/debug feature request: it could be useful to have access to some sort of cheat functionalities in order to edit the state of our savefile and explore the game faster. Especially if you'd like us to debug multiple versions of the game, as you iterate.

Developer response from Myafkish

Cheaters gonna cheat, anyway.

Color Evolution Idle

Play Color Evolution Idle

Dec. 11, 2017

Rating: -2

7) minor display bug: "Modules: chance - 0.7000000000000001% "

Color Evolution Idle

Play Color Evolution Idle

Dec. 11, 2017

Rating: 0

Bug? Reset the game to get 13 gold paint -> All Gold Paint: 26 (130% to chances) Gold Paint: 13 The math seem wrong, somehow.

Developer response from Myafkish

Ill check it

Color Evolution Idle

Play Color Evolution Idle

Dec. 11, 2017

Rating: 0

Here's my analysis of the talent trees: - Primary color = makes me "save" 2 seconds on my next reset: useless! - Cell count = <1.2x for more than 35. unreliable until I understand how talent cost scale. - Money amount: x1.1 for 20. Same for the evolve talent - color stack: x2.0 for 40 - Evolve range: WTF is that? - Color value: do I really need that? why? - Critical XXX: WTF is critical? - Timer tick: slows down slightly my game by 0.1% for 40GP ????? WTF??? - Timer count: x2 for more than 250. I need to understand how talent cost scale! 1st upgrade will be 1x color stack, then re-evaluate

Developer response from Myafkish

Its true, here is useless talents, but all talents have an expansive increase in value, so upgrade one talent or one branch in any case is not profitable, you just need to calculate which talents you need to take first and which ones, when the others are too expensive, this system is similar to the gods of clicker heroes.

Color Evolution Idle

Play Color Evolution Idle

Dec. 11, 2017

Rating: 0

About prestige, talents and game balance: With the talent trees as they are right now, (the upgrades being roughly at the same cost and very few "branches" as 63% of them are immediately available, and 100% of them feel like they are available almost imediately if I save up a bit as they're only "1 upgrade away"), I must either read 4 pages of text in order to make an informed choice, follow a guide (removing all interresting decisions from the game, as it's an idle game) or chose randomly. *** How can you balance the game if users chose their upgrades randomly? *** -> their is a need for some level of guidance from the game.

Color Evolution Idle

Play Color Evolution Idle

Dec. 11, 2017

Rating: 0

5) "Reduces time tick by 5%, the limit is 2 seconds" The limit is actually 1.5 seconds, and the 5% is wrong. The proper formula is: 1.5 + 4.5*0.95^currentLevel (in seconds) You can either give a vague description of the effect, or be precise and give the proper formula. But misleading to the player is generally bad as it can be interpreted as a deliberate lie. That was a problem in the previous game as well

Developer response from Myafkish

Yeah, limit is 25% of time. Its not really 5%, but I cant show effect because of the talent that gives multiple timers

Hex color idle

Play Hex color idle

Dec. 02, 2017

Rating: -2

even the auto-sort feature sorts in the wrong order, and fights against the "paint active" instead of working with it. I'm done with this. This game is a huge failure.

Developer response from Myafkish

Hm.. Why do you think that the auto sort does sort wrong? From left to right by tier DESC. And auto sorting always puts the first "paint active".

Hex color idle

Play Hex color idle

Dec. 02, 2017

Rating: -16

not an idle game. micromanaging the colors for far too long and simply annoying, no way to use autoclickers in the early game. Therefore, this is a bad game

Developer response from Myafkish

Game is becoming more IDLE-like after first reset

Idle Clinic

Play Idle Clinic

Nov. 10, 2017

Rating: 0

Just got an "out of memory message". I guess I can't play this game until memory leaks are fixed

Developer response from Brachiales

Yes, sorry for that. I have to do a lot of the code from scratch. How ever this is a prety poor prototype anywas but I got a lot of usefull information out of it. I hope I´ll be able to deliver a new prototype with way more gameplay in 1-3 weeks.

Idle Clinic

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Nov. 10, 2017

Rating: 0

How can I know what each upgrade does before buying them?

Antimatter Dimensions

Play Antimatter Dimensions

Sep. 10, 2017

Rating: 0

the game is back up & my save was restored. was that a server issue?

Developer response from Hevipelle

There was a faulty update pushed to master while I was asleep, but thankfully one of my contributor fixed it.

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