Two things, as I see them: 1. It would be great to have an upgrade to auto-merge. If the earlier comment about players not seeing what they get is true, then just do a simple animation of it moving when you cook a new set. 2. Discontinue dish is worthless. Being able to stop a single dish out of 50 is not helpful. What would be useful would be discontinuing a theme, especially if it stopped that theme from showing up with future tier ups. Removing 1 of 50 is pointless, but 10+ of 50? Actually feasible.
I somehow ended up with -1.616 e25 bananas. Resetting put me at NaN for everything. Not sure what happened, but I wasn't even that far in. This was only my second reset, so I really wasn't expecting to end up with a Not a Number error already.
December 25th, me and 1.5 quadrillion friends showed up to raid. I brought 211 thousand times the population of Earth with me. Ten guards stood in our way. Braves guards to ever live.
Overkill should really be on the ranger, the dps. Maybe swap crit to the Warrior so it can still deal ok damage while tanking? As it is, putting one point to armor lets the dps kill groups faster, which doesn't really make sense.
Instead of "Respawn at (floor-10)" Maybe it would be better to write it as "Respawn at Highest Floor minus 10". I think most people are going to read floor-10 as "floor 10" and not as a math equation.
The prestige upgrade for increasing level complete bonus lists it as a percentage, but the window that pops up to tell you what you get is just as a whole number. That's a hundred times the size the upgrade says it would be. Either you are giving the wrong multiplier or you might want to change the upgrade text.
Decided to check if further size upgrades fix the price thing. They do not. This is literally the most basic of testing your code...how did you not catch this?
What stats does the Wandoos system actually boost? Attack/Defense? Power/Toughness/Health/Regen? Energy/Magic? It never actually says what it effects, just "stats", so what does the "stat boost" actually boost?
If you think this game does a poor job of explaining things, try getting past the first prestige. You get skill points you can spend on a grid. You'll have to just buy things completely at random, of course, since there isn't any explanation at all of what the skills are. This game seems like it could almost be a decent idea if someone who spoke English were working on it.
It looks like the game only includes unspent gold paint in the total count when you reset. If you want to get it to include spend paint, you have to reset talents before you reset the game for paint. This makes a huge difference for play speed.
I have Color Stack 3, Evolve Chance 5, Evolve Range 1, Primary Color 2, Gold Paint Amount 4, and Gold Paint Chance 1...but the game now says that I have only ever earned 5 gold paint total.
Seems like the game breaks completely if you get to high of a level. My EXP bonus is 101 quintillion, and I get one item and then blast through levels getting only the same torn shirt over and over.
Saving did nothing. Energygenes and moneygenes didn't seem to do anything. E/S and E/C listed at the top right are 0.50 lower than the upgrades for them say it should be, but there is no obvious reason for it to be reduced.
Really need a way to buy multiple. With a five thousand multiplier, I can run an auto-clicker at full speed on the constant and it will never, ever catch up...yet the value of the constant is meaningless. With 10K of them, I get 3.8E+12 while factorial is producing in the +31 range.
Now if you say it like this it appears obvious...