You really haven't done the basic math on this, have you? The cheapest stuff is most cost efficient for quite a while. Why would anyone want to buy the higher cost stuff? Coin Tap produces 3/s for 250. Coin bag produces 10/s for 1500. That's the equivalent of 6 Taps or 18/s. Almost twice as much. Coin Chest is partially covered but looks to be 50/s for 7000. That's 28 Taps or 84/s. Stalls for 750/s or Taps for 850. Stores for 1000 or Taps for 1066.656. It isn't worth buying anything but Taps until you get to mines. That isn't well balanced.
It would be great if you'd add an option to disable the particles. The game can get a bit laggy because of them, particularly when spam clicking on the things sliding across the bottom.
I can confirm heavymetalpete's observation. Reached level 6 clicking upgrade. Should be doing enough damage to 1-hit them. Instead, I'm doing 1 damage.
Releasing a game that is this unfinished only ensures that you end up rated low with no chance of getting back, even if the game turns out to be good later on.
Getting to E21 is going to take ages. The number of the first yellow flower needed is way to high. Compared to the 15 of the olive things I'm using, I'd need over 4000 of the yellow flower. The yellow flower is *more* expensive at that point than the last potion.
I tweaked the amount of money needed to get to the higher mutlipliers with version 1.5.
I will take a look into the yellow flower, thanks for your feedback.
Almost everything you've made is rated 2 or less. Rather than trying to improve them, you took elements from all of them and put them into another game. Did you expect a better score from that?
Do the Secret Ingredients only last for one run and aren't purchasable again? I had the ability to buy sugar last run, don't have it now, and it isn't on the list again.
Secret Ingredient bonuses persist after resets. For the sugar purchase one, you wont notice the benefit immediately because you require money to buy it, but as soon as you start selling soda again, your soda factory will start buying sugar when empty.
Dev: The stat descriptions need to be on character creation. How the heck are you suppose to know what you are picking? For everyone else: Strength is attack min and max +1, agility is dodge chance +1 and reduce time between attacks, vitality is hp +1% and soft defense +1, intelligence doesn't exist, dexterity is hit chance +1 and min and max damage +0.2, and luck is crit rate +0.3% and min and max damage +0.2
I passed novemseptuagintillion per second (10^240), lost track of what I got up to before it hit "far too many". I suspect I broke your game. Took about half an hour.
This game is basically just "Go five levels, grind a lot to be able to get past, go five more levels and start grinding again". It starts to get a bit tedious. You do get stuff to help run stuff for you, which is nice, but it isn't enough.
The game was deleted by Kongregate mistake. Recently the game has recovered.