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Fireseal's Comments

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Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Jan. 11, 2010

Rating: 0

If half the time spent on making creative map layouts were spent making the interface user-friendly and adding missing options, this game would be excellent. Why can't you restart a map? Why can't you drop to the stage select from in game? Why do you have to have 'focus' on the main play area for 'T' to work? Why isn't there a hotkey for advancing waves? There's a lot of great ideas here, unfortunately they're wrapped up in an interface that makes the game feel far clunkier than it needs to.

Shadowreign RPG

Play Shadowreign RPG

Dec. 23, 2009

Rating: 0

Could really stand to have some more content than the single main quest chain and, what, 2 sidequests? But it's Hands of War without that incredibly stupid reputation grinding, so that's a plus.

The Company of Myself

Play The Company of Myself

Dec. 02, 2009

Rating: 0

A rare example of what storytelling in an interactive medium should be like. Exceptionally well done.

Red Fluxion

Play Red Fluxion

Nov. 06, 2009

Rating: 0

Ehhh. You get an A for effort--I know firsthand that a good deal of work must have gone into the design of the bullet patterns, but there's just a lot wrong with it. You may as well not even have keyboard control, because some of these patterns can't be reasonably avoided with arrow keys (one of the final boss' in particular, and the level 7 boss), and while sure, there's lots of upgrades, outside of the final boss nothing is worth upgrading other than the homing missiles because you're so rarely able to focus fire on them between their movement and their shields. And the nearly-unavoidable homing missiles + danmaku is just a stupid, stupid idea. 3/5, good but could have been better.

Red Storm

Play Red Storm

Nov. 02, 2009

Rating: 0

Put the mute button somewhere in the game instead of just on the menu, and add a confirm dialogue for going back to the menu. I don't appreciate having to start a level over because I decided I didn't want to listen to the game's music over.

Frontier

Play Frontier

Oct. 31, 2009

Rating: 0

It's like taking a game like Uncharted Waters and combining it with the boat travel from Zelda: Wind Waker. You end up getting a trading/pirating sort of game with long stretches of horribly boring travel. If the combat were even marginally interesting it'd be alright, but "shallow" doesn't even begin to describe it. It -would- be well-made if not for the sometimes game-breaking bugs, and it'd be nice if you didn't have to wait for the menus to shift around whenever you got into or left a fight. Too slow moving, too shallow. Close to a good game, but just...boring.

Devil Avoider: The Rainbow Edition

Play Devil Avoider: The Rainbow Edition

Oct. 18, 2009

Rating: -1

I like how you're condescending even when you're wrong.

Daw's Tale

Play Daw's Tale

Oct. 18, 2009

Rating: 2

Why even have health when everything seems to kill in one hit?

20 Seconds

Play 20 Seconds

Oct. 15, 2009

Rating: 0

I liked it. Only thing is, I realize it'd be hard to do anything about it on some levels, but a way to get rid of instantly dying on restarting a level if you're in the wrong place would be nice.

Helio Adventures

Play Helio Adventures

Oct. 15, 2009

Rating: 0

This may not be the most entertaining game in the world (it's alright though), this game does pretty much everything right. The graphics are functional and good looking, the music and sound is unobtrusive, fitting, and can be turned off, the controls work great and are set up for the player's convenience (no switching between controls between levels!) Nice job.

Devil Avoider: The Rainbow Edition

Play Devil Avoider: The Rainbow Edition

Oct. 14, 2009

Rating: -1

From your description you don't seem to care what your players think, but I'll say it anyway: When we want to listen to our own music, your little solution of muting the whole computer doesn't help.

Sista Gunner Zombie Killer Take Two

Play Sista Gunner Zombie Killer Take Two

Oct. 13, 2009

Rating: 0

If there was more variety to the gameplay then it'd be an alright game. As it is, its trivially easy, awfully repetitive, and lacks key features (pause, mute, _save_). I started lagging really badly after a few plays, so there might be a memory leak in it somewhere. Really good art, and I'd like to see it become something better, as it is I wouldn't have even considered releasing it though.

Shoot! The game(edited)

Play Shoot! The game(edited)

Oct. 12, 2009

Rating: 0

Ah; I recently had a keyboard go bad and switched to an older one. Upon checking, yep, it's this keyboard, not the game. And yes, I know its a rush job, just saying for if you do more games.

Poker Blast

Play Poker Blast

Oct. 12, 2009

Rating: 2

Confusing and buggy. Flushes worked, 3/4x matches worked, 5 card straights didn't? And the whole floating cards thing.

Jump 'n Gun

Play Jump 'n Gun

Oct. 12, 2009

Rating: 0

Timer doesn't reset if you die, so if you die a few times on a level you can be left with very little time left and die again.

Shoot! The game(edited)

Play Shoot! The game(edited)

Oct. 12, 2009

Rating: 0

I see its a school project, but if you're going to go on and continue making games: Up and Left do not work at the same time--I'm guessing the controls are if/else statements? That shouldn't be. Also, if you're going to draw/paste in your own graphics, you need to learn how to make transparent backgrounds for them. Look at how there's a white border around every graphic that you added.

Medieval Rampage 2

Play Medieval Rampage 2

Oct. 10, 2009

Rating: 0

Pretty good, definitely one of the better arena shooters out there. I have to just shake my head at the upgrades and "Achievements" though. The upgrades are almost completely linear, meaning they may as well not exist at all and just have the character gain power as they level. The achievements are the sort of stupid things that you'll obviously accomplish as you play, so why even bother? The whole thing with the screen shaking when you shoot things is a terrible idea as well. But, on the whole, it's an entertaining game, big improvement over Cell Warfare. 3/5

Take Something Literally

Play Take Something Literally

Oct. 07, 2009

Rating: 0

Some clever levels in here, well done.

The Tickler

Play The Tickler

Oct. 05, 2009

Rating: 0

A great example of how to ruin your game concept. Why can you go outside the stage where you can't see your character and probably ram into things that kill you? Why are enemies that shoot at you and especially those that launch other enemies able to do so off the stage where you can't stop them? Why isn't there a pause button?

Agony: The Portal

Play Agony: The Portal

Oct. 05, 2009

Rating: 0

The core gameplay here is decent--the combat is reasonably fun, the programming is well done. The command buffer works really well. The problem is, the game overstays it's welcome something awful. The campaign is too long for how little variety there is, and even the individual fights are the same thing repeated ad naseum. A solid effort, if nothing spectacular, dragged down by its length.

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