I don't agree with putting twitch games as badges of the day, especially when it's somewhat time consuming to even get to the challenge they want you to do.
Some of these levels require far too much precision for a puzzle game. You should focus on making sure the focus of your game will be possible for most people.
It should not be possible to jump to an area that is not yet on the screen if a death spike can spawn where you are going to land. Rate up if you agree with this!
the wall jump mechanic should be removed. With the blur it is very hard for even a moderate gamer to get the timing right by doing anything but mashing the left AND right buttons fast enough for it to bounce back and forth.
The easiest way to win (at least in easy) is by spamming the normal grab. Just make sure all enemies are in front of you, and this should keep you safe from about 90 to 95% of the hits. The only exception is the death stage, where you not only have to do this, but whenever a lot get in front of you use either the slow motion punch or running slow motion kick to clear them out. Then when all the little guys are dead, beat death by normal grab/throwing him every time he stands back up so he doesn't have a chance to hit you. Rate up if this helped at all.
Why in the world does Kongregate hate us now? The old points badges used to be doable in under an hour, but lately they have all been way too tough to be for anyone casually playing on here. Rate up if you agree.
Just combines the elements of a lot of good games into one abomination to their predecessors. While the game is good, if a group of big guys get to your elevators it's all over, no questions asked. There should be some nuke option of some sort that could save you from that sort of thing.
Absolutely loved this game! Every single part of it was amazing! The sound was great, the simplicity in graphics was great, and even the difficulty level was perfectly balanced! And great too.