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firxen's Comments

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Wonderputt

Play Wonderputt

Apr. 27, 2019

Rating: 0

Excellent.

Voxel Clicker

Play Voxel Clicker

Nov. 29, 2017

Rating: 20

Please don't ever switch to fullscreen mode without explicit permission.

Developer response from QuantumfrogDev

Thanks for your feedback! Thats a bug, we will fix it in an upcoming update!

Tower Keepers

Play Tower Keepers

Jul. 18, 2017

Rating: 2

A tutorial that railroads the player so heavily isn't very good for introducing game concepts.

Supply Chain Idle

Play Supply Chain Idle

Nov. 30, 2016

Rating: 1

I find the yellow and green arrows a bit confusing. Perhaps it would be clearer if the number was on the side of the arrow that you needed that number of buildings? That means yellow arrows would show "->2" and green arrows would show "2->".

Developer response from UpturnGames

Good idea! We've also thought of doing the same. Done in the last update.

Trimps

Play Trimps

Jul. 25, 2015

Rating: 3

To people having trouble with starting or saving the game: Your browser is probably configured to block external site data. You need to add an exception for "trimps.github.io", which is where the game code lives. In Chrome, you can do this in the "Content Settings" box which lives in the "Privacy" section of the settings page.

The Money Makers

Play The Money Makers

Jun. 01, 2015

Rating: 2

Energy must die, end of story. It's frustrating for players and will drive people away instead of generating revenue. Nobody's going to throw money at a game like this just to be allowed to play for another few minutes. There are plenty of other games out there that I can play for free while I sip the latte I spent my hard-earned cash. Instead, let us buy value-adds that have longer-lasting effects (preferably permanent) that enhance the experience. The lottery ticket thing isn't a bad idea. Permanent offline income limit increases would be another reasonable thing to sell. The important point is that if your game isn't fun to play for free, you're not going to sell much of anything to anyone. Sell enhancements, not basic gameplay.

Developer response from cannons

Thanks for your comment! Energy concept came out from real life analogy however because of negative feedback we meet about it we will consider today to redesign concept of the game.

Idle Civilization

Play Idle Civilization

Feb. 27, 2015

Rating: 0

I don't want to slack, but I have no idea what a custom research label is or how to add one. (Also, the Bows research announces that I've discovered Crop Rotation and the research icons only highlight at their original cost, not their actual cost.)

Developer response from vsistudio

Sorry for that, I fixed both those issues :)

Abandoned

Play Abandoned

Jan. 05, 2015

Rating: 0

A most excellent game. I look forward to more.

Developer response from krutovigor

Hi. I have finished the next part of Abandoned. It's not Abandoned 2, but spin-off. Some bridge between 1st and 2nd part. Hope you'll like it. http://www.kongregate.com/games/krutovigor/abandoned-the-cube-chambers/

Aviator

Play Aviator

Sep. 02, 2014

Rating: 975

Instead of having one major market refresh every 24 hours, maybe have a much smaller refresh every hour instead? That way we aren't stuck on a single quest for a whole day because we need one more unit of a commodity and there are none left on the continent. It would also reduce the problem of clearing out all the markets in an area and not having anything left to do until the daily refresh.

Aviator

Play Aviator

Sep. 02, 2014

Rating: 52

Can you either make the "max" button permanent fixture or have it appear when the mouse hovers over the buy/sell buttons? Having to click three times on the appropriate button to find it and then have it disappear because I moved my mouse a little too far is somewhat annoying. Keep up the great work!

The Programmer RPG

Play The Programmer RPG

Oct. 24, 2013

Rating: 0

Fantastic little game. I'm really looking forward to the next installment.

Developer response from GregoryCarlson

There should be an update this weekend!

Greater Than Sudoku

Play Greater Than Sudoku

Jun. 05, 2013

Rating: 3

This would be an interesting game if you provided tools to help solve it. Even just having "pencil marks" would make it approachable. Currently it's easier to take a screenshot and solve it on paper, then transcribe the solution back into the game.

Princess Cinderella Escape

Play Princess Cinderella Escape

Apr. 24, 2013

Rating: 3

Complete lack of logic? Casually tossing books into a fire? No thanks.

Candy Fun

Play Candy Fun

Apr. 10, 2013

Rating: -1

Very buggy.

Easter Egg Bakery

Play Easter Egg Bakery

Mar. 31, 2013

Rating: 0

The only difficulty here is in the complete lack of explanation and the incredibly frustrating interface.

Wolfys Adventure

Play Wolfys Adventure

Mar. 21, 2013

Rating: 2

Keyboard controls are basically unusable.

Garfield Family

Play Garfield Family

Mar. 20, 2013

Rating: -1

The timer adds nothing to this game and having to clear all the pieces out of the play area before I can start working on connecting them is just tedious.

Mutate the Labrat 2

Play Mutate the Labrat 2

Mar. 06, 2013

Rating: 2

Please check for an existing saved game before offering to let me continue one.

simian.interface

Play simian.interface

Mar. 05, 2013

Rating: 2

Nicely done. The short levels and amount of variety keep this interesting without becoming too difficult.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 01, 2013

Rating: 2

It would probably be a good idea to put some kind of limit on the total number of ships alive at once. Building a few carrier factories in a defense mission can spawn so many ships that the game sits at 100% CPU and slows down so much that the next wave never arrives.

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