I find the yellow and green arrows a bit confusing. Perhaps it would be clearer if the number was on the side of the arrow that you needed that number of buildings? That means yellow arrows would show "->2" and green arrows would show "2->".
To people having trouble with starting or saving the game: Your browser is probably configured to block external site data. You need to add an exception for "trimps.github.io", which is where the game code lives.
In Chrome, you can do this in the "Content Settings" box which lives in the "Privacy" section of the settings page.
Energy must die, end of story. It's frustrating for players and will drive people away instead of generating revenue.
Nobody's going to throw money at a game like this just to be allowed to play for another few minutes. There are plenty of other games out there that I can play for free while I sip the latte I spent my hard-earned cash. Instead, let us buy value-adds that have longer-lasting effects (preferably permanent) that enhance the experience. The lottery ticket thing isn't a bad idea. Permanent offline income limit increases would be another reasonable thing to sell.
The important point is that if your game isn't fun to play for free, you're not going to sell much of anything to anyone. Sell enhancements, not basic gameplay.
Thanks for your comment! Energy concept came out from real life analogy however because of negative feedback we meet about it we will consider today to redesign concept of the game.
I don't want to slack, but I have no idea what a custom research label is or how to add one. (Also, the Bows research announces that I've discovered Crop Rotation and the research icons only highlight at their original cost, not their actual cost.)
Hi. I have finished the next part of Abandoned. It's not Abandoned 2, but spin-off. Some bridge between 1st and 2nd part. Hope you'll like it. http://www.kongregate.com/games/krutovigor/abandoned-the-cube-chambers/
Instead of having one major market refresh every 24 hours, maybe have a much smaller refresh every hour instead? That way we aren't stuck on a single quest for a whole day because we need one more unit of a commodity and there are none left on the continent. It would also reduce the problem of clearing out all the markets in an area and not having anything left to do until the daily refresh.
Can you either make the "max" button permanent fixture or have it appear when the mouse hovers over the buy/sell buttons? Having to click three times on the appropriate button to find it and then have it disappear because I moved my mouse a little too far is somewhat annoying.
Keep up the great work!
This would be an interesting game if you provided tools to help solve it. Even just having "pencil marks" would make it approachable. Currently it's easier to take a screenshot and solve it on paper, then transcribe the solution back into the game.
The timer adds nothing to this game and having to clear all the pieces out of the play area before I can start working on connecting them is just tedious.
It would probably be a good idea to put some kind of limit on the total number of ships alive at once. Building a few carrier factories in a defense mission can spawn so many ships that the game sits at 100% CPU and slows down so much that the next wave never arrives.
Thanks for your feedback! Thats a bug, we will fix it in an upcoming update!