Its somewhat of a fun game...but the turning mechinacism can be a -real- annoyance. I can't tell you how many times I've crashed unfairly because I hit a tiny bump and didn't even get enough time to recover. Also, some of the challenges are just play absurd. How am I supposed to get a 10 sec wheelie in an extremly bumpy track?!
I like the concept and the deep meaning, but to be honest it gets old. Still, it wasn't meant to keep you playing, just to keep you thinking, I'm guessing. 4/5
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The story around the everything is pretty well thought out, and I quite enjoyed the ship designs. But sadly the it lacks any real game play. You have no control over movement, just a gun. Sure you have upgrades but it just turns into the same old grind.
Its good to waste time on. Stick a pyscho storyline to this thing and its another madness clone. The Recoil effect is allittle obnoxious and absurd...but the entire game is absurd anyway...