Here are some ways for people that take screenshots and post them on the forums to possibly get a few friends(or for those who play this game just for fun) to deal with ANY boss:
-Avoiding enemy fire. Moving to one location,stopping, then moving to another location won't help if you go back the way you came from. You'll get cornered,especially if you don't want to move to another area during the fight.
-Cell structure. Spawn armor hexes all the around your main cell area, but make sure the armor hex ring's connected to the central cell via appendages(preferably more armor hexes to keep it all strong).The cell could implode,depending on the size and if there's appendages.
Good game,Archigeek! The in-game achievements are a good way to record your progress,though I think there should be some more achievements,and if possible,being able to take on bosses again once you defeat them.That way you don't have to go too far from start to get more evolutions. Instead,you can just go into an area you haven't touched nearby the start and have a chance to run into a boss.
I hate the lava levels,I nearly make to the end of whichever one I was on,then I hit the lava.Screw hit detection,if the lava hit detection isn't fixed yet.If so,never mind.
There needs to be a limit on how many glooples of a certain type can be on screen at a time,'cause in my current run on Bounty Run,2 Grays are pusuing me!
@a An00bis dude,you and the creeper are 2 different things in the game.The creeper is your main enemy(and probably an alien life form), and you're the leader of humanity's last hope,Odin City! And besides,I just go for any Totem Poles I can initially reach!I do take a while on some missions,though.
3 words: Painful,but fun. This game is a great challenge for even the pros at platforming games.I don't call myself a pro(I can't even get past the first wall-jumping section on Level 22), but it's still fun.5/5 for challenging,5/5 for fun, and even 5/5 for the music!All around,5/5!!
DUDE.Increase the frequency of the health tonics!...Anyways,great game!5/5. The "random level set-up" reminds me of Pokemon Mystery Dungeon.The only suggestions are the frequency of health tonics and any trap you can't see should be seeable.It's just for a bit until your Detect is at a certain point,those traps stay REAL faded.
I'd be honest,the part with heading back to the elevator when you get the wire that's torn from the rest of it,that's scary.I'll NEVER get to the elevator with the wire...
Problem:Vector TD is stolen. Solution:Chromatic Tower Defense. 5/5 great game, but add more towers and enemies, and this game I'll feel like I'm actually playing Vector TD right this second!
OMG the ba-ba-beam is just OVERPOWERED!!!from what ive seen through gameplay with it,it just blows through EVERYTHING!!!!5/5 if i meet the guy that created ba-ba-beam,ill tell him that it's overpowered.THUMBS UP
i havent made it through the WHOLE game,but im betting survival's a wave type style with waves of enemies coming in one by one.im thinking one could be all level 1 shooters that shoot up.that would be madness
5/5 great game
gotta say,great game!5/5!The only thing I'd say you should realise is that some Melties and Biters have BARELY rolled past me.Plus,I have noticed thta my data one time got deleted,and I had an absolute cussathon about that.I've got 71 awards so far.I hope there's gonna be a 3rd Amorphous!
there's a bug that may probably make the vast majority of us rage and rate your game low.It's when an enemy goes off-screen,but when you're down to the last one,one of the enemies that go off the screen NEVER come back.Please fix this problem asap!anyways,5/5 game.