Needs to be balanced a lot more and there is way too much stuff that you have to pay for. Like to level up your crew. Even though you can get gold from killing the Marauders, although it's like 1% chance for 1 gold
The stamina idea for this game is retarded. Wouldn't be too bad except the more strength you have the slower it goes up so you have to sit for 10 seconds in order to not do less than 10 dmg. It's ticking me off that i'm more than halfway done and should be having a fairly easy time due to grinding but i'm having trouble dealing any sort of major damage
Bubbles they do heal themselves. And why is there not a limit on how close to your half of field soldiers that have explosives can shoot? Bazooka killed my tank cause there was a guy that came out of the side of field right next to tank
After mission 7 I became upset about air units because I thought they came from same direction as ground units. So I went and looked at comments and saw that it was actually side opposite of base. Then I went on to mission 8, focusing my aa towers towards the south. Then the first air wave arrives and it's from the same side as the base. 4/5 for a great game and original ideas but the inability to know where air will come from is really crappy.
Ways to keep guests from wanting more elevators: 1. Build them in small groups. For example, I build 5 elevators per shaft and then make a new shaft of 5 far away from the top elevator in that other shaft. continue until you reach the top. Having them in small groups limits the amount of floors the elevators have to account for and having them far away makes the guests walk more and gives each elevator more time to get the guests to there destinations without guests accumulating
2. Limit the services/food/health/entertainment to 1 per floor. If you have a whole bunch in a just a few floors then the guests will flock to those floors and the elevators there will become overloaded.
Ways to keep guests from wanting more elevators:
1. Build them in small groups. For example, I build 5 elevators per shaft and then make a new shaft of 5 next to the top elevator in that other shaft. continue until you reach the top.
2. Limit the services/food/health/entertainment to 1 per floor. If you have a whole bunch in a just a few floors then the guests will flock to those floors and the elevators there will become overloaded.
ummmm... i killed Blaek with a summoned demon who died due to bleeding right away and it is stuck on that, with the lightning from demon on screen and the damages shown. It's not frozen cause Rogan and my char are still moving...
This game is nothing like most others of it's genre. All of you who are calling the developers of this game greedy have probably only played it for about 5 minutes. The stuff you are able to buy only barely helps you and most of it you can obtain very easily through battling. Don't comment on or rate a game based solely on the genre, give it a chance