So let me get this straight: stuff that I can't see because it's the same color as the ground, comes out of the ground and attacks me? And if I can tell it's in the ground, I can't blast it because it's in the ground.
Yeah, that's all for me. 1/5 I'm sure it will get a card challenge, though.
Nice start. I think the graphics are pretty good too, fits somehow. Needs work on money management, goals, gameplay (my ships just stop sometimes), and other things, but there's definitely something here.
DeathD - I almost never play as a fighter and I think playing as a fighter is hardest. Funny how two people can play the same game and have such different experiences.
The treasure drop system is a bit skewed. I get far more good stuff for the other professions than the one I'm playing, and this is true no matter which one I'm playing.
Nice job fixing the two I mentioned. Here's one more: when you disband a party member, it takes two tries. The first try results in something like a scroll reading question.
I'm enjoying the game so far.
Selling a Magician's Hat starts the game over. Discarding a scroll locks up movement. A save and a reload fixes that.
Good additions, but a bit buggy to get a good overall idea. Looking forward to 2.1