Get's stuck in the walls.
BTW, it sure looks like someone is creating accounts to post good reviews of this game. See the three comments before mine and check out the creation dates of all three.
The "fix" for lag is to set storage to unlimited? But don't worry cause the save files are only 1MB? Right.
Why won't setting it at 10MB help? Why does the game on onemorelevel run fine when storage is set to only 1MB?
Sorry, but the lag needs to be fixed, and not with work arounds that "seem" to help.
If turning off the adv pathfinding helps, it doesn't seem to be by much. Still very laggy, and still laggy on other screens like inventory, switching between characters in the character menu, assigning skill points, etc.
jacksonas: yes, the game lags. Read the comments. It lags for a large number of people, and not just on map movement. It may be an OSX issue, a firefox on OSX issue, a flash version issue, but it's not a "slow computer" issue.
Another issue: while in the Emporium, I was looking at items for sale, and it suddenly stopped showing the items. No amount of tab or filter selection or deselection would bring them back. I could still see my items to sell.
Giving details: Running it on a mac in firefox. The slowness is terrible, pegs the cpu at every map movement, screen change, etc. Since you did such a good job of tweaking the first one, I look forward to an improved version.
Only giving you 3/5. Here are my suggestions: get rid of fights after you've changed a circle blue, or at least reduce the frequency; do away with randomizing animals, let me pick my team.
Collision detection not very good, it thinks my eggs are bigger than they are. Oh, and you might want to make it so you can't just hide out at the top the whole time.
I just don't get it. There are many, many good games on Kong, yet the card tasks so often pick games that are mediocre at best. Setting aside the fairly lame premise, the physics of the game are pretty bad. Geez.