It would be nice if there was some explanation of what "Sins" do, or when/whether there's a bonus for resetting. I'm assuming eventually you can reset and get stronger like in other idle clickers, but I haven't found the point yet where that happens...
Promising, but still way too buggy. Keeps freezing in IE, doesn't respond to directional controls in the dungeons in Chrome. I'll try it again sometime, but righ now it freezes too often for me to enjoy it.
Okay, so I have a suggestion for the devs. What about making a way to convert gold to Karma? It can be a ridiculously high ratio - like 1 million gold for 1 Karma or something. I don't even care how much it costs - I just want my gold to be useful for something. It'd also be nice to have a way to earn Karma without being forced to level - since if I level, I'll be overpowered quickly by Kredders.
Er... Is it even remotely possible to get orange crafting items? (Bear paws, punching bags, etc) I get duplicates of every color, but never a single orange in any chapter. It's like playing the McDonald's Monopoly game. Are they just extremely rare drops, or do you need to accomplish something special in-game?
WTF??? They changed my "vampire cheerio" profile pic. You can't just replace a picture we selected when we created our charaters arbitrarily. SO not cool.
Really enjoying the game, and I can see from the devs' notes at the beginning that an attempt was already made to decrease the number of misses, but I still seem to have more misses statistically than would make sense. I've got one character with Dex boost maxed, and I'm pouring almost all my points into Dex, but I still miss as often with that character as the one who's focusing entirely on Str.
It's a little frustrating that you can buy more skills than you can use - your bar fills up on the bottom, and then you can't use any of the more powerful skills you buy later in the game.
Yet another game that becomes completely unplayable a few levels in. 8 minutes to wait after EVERY battle? Are you sh**ing me??? Flipping over virtual cards isn't THAT fun. Sorry. Even if I spent real-world money to buy that amulet they keep advertising, it would only drop the wait time to 1/4, not eliminate it. So I'd have PAID to play a game, and still be sitting there for at least 2 minutes between each battle. No. Poor thinking on the part of the designers.
A lot of the MMO games on Konquest seem promising, but then you can't PLAY them much before you have to rest, so I completely lose interest. This one already bordered on losing my interest, and then they changed the battle system so instead of instantly killing an enemy on each attack, you had a health meter to contend with. One entire game session was used up doing about 75% of a minor enemy's HP in damage. Really? I'm not THAT ADD. I can concentrate on one game for more than a minute at a time, and I resent only being able to play this game for a few seconds and then having to wait hours for my energy to come back. Especially since there is no animation or character customization to speak of. This is sad, and I'm done.