@duongllccv You get a few rubies from reaching certain excavation amounts (100 excavations, then at 200.. ect) but for the most part, you have to buy them.
the battles are fun but without the ability to get good cards quickly enough the game gets stale really fast. level ones are useless after level 5, and leveling us cards to make them useable takes a pretty long time so (in my experience) you are stuck with the same 5 cards, and able to change 1 out every now and then. i think on top of the way cards currently level up, a way to fix this problem is to give the cards one green counter after every some-number or kills it makes (10, or so) it would still take effort to level up the card, but it would at least leave it up to more than luck. maybe if a level 1 defeats a level 2, the level 1 gains 2XP (towards a counter).
my personal opinion about the energy system is to get rid of energy all together, but only let victor of a fight get loot, and give the loser 100 red crystals (so if someone is on a losing streak they can at least get the 1 level 1 hero card pack every now and then to progress)
played for almost an hour... still only able to buy the temp stuff and the cheap tricks.. thats a load of BS, these kind of games shouldn't try and be difficult, it only makes it tiring and repetitive
one of the only puzzle games i have beaten in about 10 minutes that i would call epic... good job.
you should make more, with more levels.... and perhaps with a create your own level feature as well. it would be even more epic that way
ummm, jr8000, the whole point of the game is to not die.... thats why you lose your character when you die, as an actual form of incentive to be good at the game.... not die and respawn every 10 seconds and achieve the same as an actual skilled player that practically never dies
i love the difficulty scale, gets hard just fast enough so you never underestimate the enemies, and you can still complete the levels in one try (if you are good). for the first 8, i three stared in 1 try. 9th comes around... 1 star lol. 5/5 game
1: dont make games expensive to play. if i wanted to spend all my money on games, i wouldn't do it on laggy browser games that was made for just to purpose to get people to waste all their time and money. (you make games for people to have entertainment, and put extras in that dont interfere with gameplay, cost money. that is... if you want to make money on a browser game... on a site based for free browser games....)
if it was fun, and didnt cost to pick up treasures, and wasn't a broken pile of crap, i would have given it more than a 1
man, leave these kind of "games" on facebook. you just click things for a couple minutes then wait for an hour or 2 to click things some more. whats worse..... you dont really see anything, just tell you what is going on all the time and it gets boring. 1/5 for being generic
i kind of like the life span thing, but i have a suggestion.....
make 2 or 3 difficulties the easiest, no lifespan, but everything else.....
medium: the life span is either increased OR it goes down slower....
then the hardest would be the regular game. something to that extent. possibly get rid of my idea for easiest, and make hard the medium, and medium easy. then for hard the bar would go down slightly faster.