It is pretty cumbersome to have to recall parties in order to make any changes. Is it possible to have changes made applied automatically to parties after they have completed their current task?
I still don't understand the combat system. I had a fleet which was rated at 1.2B damage and over 50M HP, and I lost to a fleet that deals 3M damage and has 13M HP.
Please consider changing the auto-routes menu. It currently changes the list of ships based on their arrival time. This makes the list constantly change and it is very difficult to make changes or see what is going on.
The traveling fleets menu changes the order of the fleets listed based on their remaining travel time. This makes it very hard to track the fleets and what is being traded between planets.
I have unlocked the Siber class ship, but I do not know how to produce robots. I am not seeing it on the technology charts. Does anyone know how to unlock robot production?
I do not understand the combat mechanics. I have been stuck trying to clear the enemy fleets around Antirion for a few days now. My fleets have higher attack and HP ratings than the enemy fleets, but I lose most of the battles.
Would it be possible in the next update to have the upgrades that are already bought go to the bottom of the list so that we don't have to scroll down to see what the next is?
It takes a large amount of catnip to create wood, so it is still more efficient to use woodcutters. It is also better to keep a supply of food together to avoid killing all of your kittens.
Hi fnkmstr! Should be fixed in V0.6b! Now the small logo buttons on the top of the list let you navigate the different types once you have unlocked the units.
It would probably make more sens to base the cost of the defensive buildings on their location rather than the number. The way it is structured now you can sell the earlier buildings and then rebuild further away at a cost which doesn't match the earnings for that area.
Agreed, I just haven't had time to code an update as I have been focusing on critical fixes and features. This is in the to-do, so watch for a more natural and reasonable pricing system for building expansion.
Update on my previsou comment. After several minutes the combat graphics catch up, and my heroes mow through the enemies extremely fast. Interestingly it also seems that the bosses drop multiple items once the graphics have caught up, sometimes dozens at a time.
Combat is severely broken when high level items are equipped. None of my heroes are able to attack, except for the mages lightning strike. I also have to remove any items which increase movement speed from my paladin or he becomes removed from the game.
The tooltip to compare the equipped item with one from the inventory is not always displaying properly. I think it cuts off after a few lines of text, so an item with a long name or something with several properties will not show all of the stats.
Fleets should be ordered in alphabetical order in the last update