@Loulali: there is one. Click one of the items you already have while in the screen that pops up when you open the chest. Don't worry, there's a confirmation pop-up.
I love the green sphere that Entity shoots because it does lots of damage when I reflect it back in his face. PS: All his attacks are subject to the reflection barrier, so keep it up and he can't hurt you until you run out of energy refilling items, which if you've got the right setup and reflect all his spheres shouldn't happen.
@Everyone: I found that item duplication glitch nearly a year ago, and made a comment here to inquire with me via PM, so that it wouldn't get removed like the other duplication glitch. I see somebody else finally found it on their own.
Incidentally, lordatog, there IS a crazy legendary card that's better than Gold Mines: Dwarven Bounty. It's an instant 150 gold, at no cost. Now, a gold mine will take 105 seconds, or nearly two minutes, to pay out that amount after factoring in the cost of playing it, but my matches last about twice that without Dwarven Bounty, and probably wouldn't last that if I didn't have to wait for gold.
problem: If I have multiples of a card, and only some of them are in my deck, and I tear one up, no matter which one I tore up, one gets removed from each of my decks. This is yet another ridiculous thing that gets this game my lowest rating yet (3/5, but the point still stands)
Yet another balance issue: Why does Sacred Pact, an uncommon, do the same thing as Dark Merchant, a common, but costs five extra souls? The costs really should be switched, or something.
I'm pretty sure it's possible in theory to beat the last boss without getting hit, but doing so would be worth an impossible badge, rather than a hard badge. It might even be too hard for an impossible badge, and if you don't believe me, try actually fighting the last boss
Incidentally, supervolcanoes actually cause global COOLING. They do this by blasting lots of sulphur into the atmosphere, which kind of acts like an anti-greenhouse gas.
@vincent: While there is a very small chance of that happening... You know what, just read that sentence again: there is A CHANCE of that happening, and thus it'd probably happen to somebody at some point.
Bug: Mana burn reduces current HP by 10% of current mana, instead of maximum MP by 5% of maximum mana, as the library claims. How did we miss this one? Does nobody read the library?
Actually, it doesn't actually say the Dungeon of Mystery is bottomless, only that it's never the same twice and that leaving it twists it into a new adventure.
I think more games should have chests with nothing in them. No, really; it makes more sense then chests in the middle of dungeons that DO have useful stuff in them.
Guys, the swastika is not just a nazi sign, it was a sign used by a less evil group, and hitler liked the look and stole it. In any case, I saw that carpet, but I didn't even realize it was the swastika carpet that everyone was talking about. I just saw that it was him being too lazy to make carpet sprites with only one gold side (albeit, that'd be four more carpet sprites he'd have to make, and he'd have run out of room in the crafting library, but still...)
I just realized a few minutes ago what carpets everyone was talking about, and I beat the game yesterday. Really? I didn't see them as particularly swastika-like, I just saw them as a creative way of using only corner carpet sprites in a way that made logical sense.