questions that , answers to which should be added as tips atleast:
1)Does Precise remove 'avoid' mechanic , meaning you are no longer able to proc skills of avoid(like quick feet and counter)?
2)How is tough body applied with reduction is it after or before?
3)Does stamina break only affect 1 bar or all the current bars the enemy has?(5bars*10%stamina break=-50%current bar?)
4)is Spiked armor dmg also calculated after reduction?
5)if we can see final dmg calculation formula that would be nice ;3
When you have Precise, you never "avoid", so you won't trigger effects that proc on avoid (Counter, Nimble stack loss, etc). You'll be able to proc Berserk any time the enemy hits, even if you would have "avoided" without Precise. Tough Body is applied multiplicative (so if you have 50% reduction from Defense, and 20% from Tough Body at 50% HP, you'll have a total of 60% reduction). Stamina break affects all the current bars the enemy has. Spiked Armor is calculated after your own reduction, but isn't affected by the enemy's reduction, so if you take 1000 damage, Spiked Armor will always deal 150 damage to the enemy.
so u take existing idea which is free , port it as a flash game and ask money for it? even though the original rights allow u to free use it but give props to the makers
i am hoping that next , we will be able to see ALL stats and combat would be more detailed ( maybe 2 windows 1 ur stats ,2nd mob stats basic and with protection ignored , maybe add counter, burn, freeze resist)
TIPS:1st.vampire 1st skill is pretty good at early levels, well i got to lvl 15 in 3 runs , 2nd dont open barrels before clearing adjacent tiles , if a monster pops up from the barrel he will block them , 3rd attack and rubies is the most important thing so dont use them as entrance fees
When you have Precise, you never "avoid", so you won't trigger effects that proc on avoid (Counter, Nimble stack loss, etc). You'll be able to proc Berserk any time the enemy hits, even if you would have "avoided" without Precise. Tough Body is applied multiplicative (so if you have 50% reduction from Defense, and 20% from Tough Body at 50% HP, you'll have a total of 60% reduction). Stamina break affects all the current bars the enemy has. Spiked Armor is calculated after your own reduction, but isn't affected by the enemy's reduction, so if you take 1000 damage, Spiked Armor will always deal 150 damage to the enemy.