You had me up until the Pinata asked me out of nowhere to watch an ad to get its bonus. Completely wrecked the experience. I loved the first two games, but this one killed it for me.
@DaneofHalla: Druid challenge 4 requirements tripped me up too. I tried several different things; what finally worked for me was casting GB 13 times within 5 minutes of a new abdication with no research at all. This requires some fast mouse action (and you must not buy the spell upgrade), but it's doable.
It's a better pizzeria simulator than I thought. Some customers demand barely-singed dough that's only been halfway through the pizza oven, and others want it sent through twice so it has the consistency of ash. Mix up those demanding customers and they both lunge at your throat.
So basically, we're mowing down a bunch of ships that can't shoot back, and calling it "defense".
"But those ships clearly have weapons! You saw them, right?"
I know that some cultures switch the purpose of the comma and period as the decimal point, but at least be consistent! The game uses the period in one way throughout the game, then switches it up for the champions. Took forever to realize that Scarlet's "15.000%" profit was really 15,000%.
Recruit Robbie Raccoon is bugged pretty badly. You can gain and lose massive amounts of DPS just by rearranging your formation. I'm far, far ahead of where I should be because of this.
Good game, but the scrying function needs some work. Watching ads in order to gain bonuses is rather sketchy in itself, but when those ads don't count due to server errors: "Warning: problem on line xxx", that sort of thing...that's just inexcusable.
Good game, but unless I'm missing something (which I may be), there is no way to abort a launch after it's started. That means there's no way to retry a botched spin, or a missed quest objective, or anything until you die. Since you die faster with less armor, I found myself purposefully skimping on the armor upgrades. I also found myself purposefully skimping on the fuel upgrades since some quests make you burn a percent of your fuel, and the less fuel there is, the less time it takes.
The Strategist is the best role, no doubt. Mobsters are the most precious resource in the game, and strategists lose less of them and kill more of them in any given attack. Anyone can get cash by building, and respect by bribing with that cash, but mobsters don't work that way.
Probably the best one-button game ever made. It's even better because you don't even REALIZE the game only requires one button to play unless you think about it; it's just that good.
For a "CCG" (notice the quotation marks), this game is too random and the computer is too stupid. At the start when life totals are low, the computer can easily own you in 4 moves if he gets a bunch of damage cards and you don't. But he also makes incredibly stupid moves, like using Betrayal when you have no monsters or Doppelganger when your stats are all worse than his. Also, gettintg S ranks is hell early on and trivial later since your life/sanity (and hence score) goes up but the scoring thresholds don't.
This game is pure combinatorial explosion. Some combinations are intuitive, but others are not. Near the end, it was so much work trying every possibility that it turned into an idle game where I wait for the next hint to come.
This game is easy if you know what you're doing, but difficult if you don't. The city bribe percentages don't go down unless you piss off and fight another family, so raising bribes and not causing trouble helps a lot early on. But even if you don't ever do any takeovers, some other family will eventually try and fight you. In which case, kill them with your prime advantage; they can only takeover one of your cities per day, but you can takeover as many of theirs as you want as long as you have the mobsters.
As it was with Defend your Castle, so it is here that you will eventually reach escape velocity in which your minions will win you the round with no human intervention, making you so much money that you have little use for it...
Not a bad game. As long as you think like a weed and balance your resources, you're in good shape. However, it would be nice to have a dotted outline where your next root/leaf will grow if you click to add one. Sometimes things grow in odd directions, and making a giant root network that somehow still misses the beetle entirely is a bit frustrating.
Thank you for the report. Robbie's debuff and buff should be working properly now.