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Gravit-Eye

Play Gravit-Eye

Mar. 16, 2010

Rating: -1

I like this game, but the musc gets annoying. Great concept. Add some multiplayer, or maybe against the clock, and you're onto a winer.

When Penguins Attack -TD

Play When Penguins Attack -TD

Feb. 12, 2010

Rating: -1

*Very* nice looking, but shallow in comparison to others of its ilk. Still good fun, though ;) 3/5

Temple Guardian II

Play Temple Guardian II

Feb. 12, 2010

Rating: 1

Too short, enemies who attack in waves that are too close together, inability to uprade thanks to damage eating all the gold, leading to being slaughtered... not fun. 2/5

Magnetic Defense

Play Magnetic Defense

Jan. 12, 2010

Rating: 0

Game feels badly unfinished. You absolutely NEED to be able to see where your cursor is pointing onscreen. I lost so much health becuase my cursor was off the play area and I couldn't activate my magnet. Plus the upgrade ability is badly in need of seeing to. It seems to activate when it wants, not when I do. Also, continue option, please. It'll be a better game once it's finished. 2/5

Level Up!

Play Level Up!

Dec. 20, 2009

Rating: 0

Brilliant game, loved it. Nightmare system too difficult at first, but that's what levelling is for, I suppose. Got 100% on day 7, and a ll the badges. Can't wait for *spoiler*

The Foyle

Play The Foyle

Dec. 02, 2009

Rating: 0

After 12 swarms on the first day at the second base, I gave up. The game just wouldn't end. Just another "defend the wall" game. Oh, and why do i have 120 shotgun shells but no shotgun? 2*

Frontline Defense First Assault

Play Frontline Defense First Assault

Sep. 16, 2009

Rating: 0

Badges needed. Great game at the mo, but once you get your strategy down, it gets boring quick. For those having trouble: start out with 2 Electric Towers at a chokepoint and then one of the weakest towers as backup. Buy another, then max both of the guns towers out. Once the weak towers have been maxed, do the same to the Electrics, then buy and upgrade two Machine Guns then you can go with whatever you like (I usually end up with two of everything and about eight boost-type towers). Max every tower you get and every level will be a cakewalk.

Professor Fizzwizzle

Play Professor Fizzwizzle

Jun. 03, 2009

Rating: 0

Too short, too easy! 3/5

Onslaught2

Play Onslaught2

May. 29, 2009

Rating: 0

Well, dagnammit! 1403 Kills on Extreme with no Black Holes. From about 1350 kills up, none of my turrets so much as scratch the buggers, even with 2 upgrade turrets feeding them. What am I doing wrong?!

Gravitee

Play Gravitee

May. 20, 2009

Rating: 0

The gravity seems b0rked. No way a 217 plant should out-pull a 397 one. Would have marked higher, but it's too inconsistant. 2/5

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