Just another lame The Perfect Tower clone that just reminds me how good that game was. If you can stomach the mobile aspect ratio (and mobile UI design in general) it's still ruined by the enemies moving at two miles per hour...
Okay so the whole poison thing changed upon unlocking the green deck, now poison is about e10 HIGHER than "normal" damage, which consequently renders the warrior's guild completely obsolete since they don't buff poison (and buffing their bonus to the point where it overtakes poison isn't feasible at the moment).
Poison DPS is completely and utterly worthless; I mean like e20 below my normal damage worthless. Maybe that will change when I unlock the green deck but I see no point in investing in poison whatsoever.
To put things in perspective; I'm in area 2 (e37 monster health) and I still don't have the e15 poison achievement yet.
Managed to completely bypass the final boss by using advanced judgment on the second to last zone. Great incremental RPG that manages to get you to think fast and plan ahead - and hate those stupid bombs.
Thanks a lot :) I threw the bombs in to give some of the skills more room to shine by blocking or deleting the enemy. There are many times I hated them as well though...
Blind luck is required to progress after a point. Monster health scales with every kill (multiplicatively mind you) while your DPS can only increase if you pull enough unique cards to reset a deck and massively boost one card. This means your income is constantly trending downwards and keeping up with it requires blind luck on top of good strategy.
The one part I didn't like was running around the entire map looking for the one hidden room you can only see with the xray goggles. Apart from that, fun!
Thanks a lot :) I threw the bombs in to give some of the skills more room to shine by blocking or deleting the enemy. There are many times I hated them as well though...