Take it from other games, level editors are the shiz, and this game is perfect for one. With player packs or challenge versions available, this game could really be something more than what it is now. At the moment it's a mildly entertaining game in which you drag things in a simple, logical order. But there are ways to make it challenging, even with only the existing game elements, you just have to find them.
We claimed something called "The Void" and it brought my happiness down to 0, so my entire town rioted, killing each other and destroying all our buildings. The zombies got the bodies back, turning them into more zombies, which proceeded to split me into hundreds of pieces to feed all the zombies. It said game over and then my computer became a zombie... or maybe I'm just thinking of that time we scavenged the farm. Ahh, good times.
This game is a perfect example of how it can be hard to come up with a solution when you're stuck a certain way. It's almost a complete mental block in this game when you have most of the pieces connected but something's not quite right. Nice job, the whole look of it could be a little more vibrant though. Solid 4, and I do wish that I could say 4.5
Well, as an experienced cellist, pianist and guitarist, it's quite humbling when you're playing this game, and you're trying to push the number buttons, but you went too far up, so you hit the volume keys instead, muting your computer, but you're too busy trying to get notes to turn the volume on, so you're off tempo. Then you realize it wasn't even a number key you were supposed to press, it was an arrow, and you also realize that it's the second level of the game and this won't be as easy as you thought.
I was kinda hoping for some sort of epic ending where "She" comes out of the train, and you try to shoot her but miss... anyway, undercover cops would be pretty cool. Like, every level there's a different combination of hat and suit that is an undercover cop that you have to watch out for, and the timer is hidden until there's only a couple second left.
*junkyardboy you're right, the only one we can count on to help us through throughout all time is satan, he never leaves our backs. Hail satan, may his glory reach up to the earth, that he might build himself an army of overworld slaves and take the heavens for his unholy faction.
Without trolls, who would you have to vote down in the comments? Who would you have to make you feel smart as you tried hopelessly to beat them down with logic? And who would be there to bring the beast out of the quiet ones as they raged out and yelled mercilessly at the trolls? Your mute buttons would get dusty, your mod requests would ring out hollow and empty. *raises glass* Here's to trolls, thank you for making this more interesting and fun!
There needs to be some way to train smithing before you attempt to make any weapons. I'm tired of having to waste my rare parts on training my smithing level when they are so hard to come by.
You're send now button is a little whack. The current wave will be toast, and it still won't show up until a second before the next wave will be here anyway. When it does show up, it stays until the next one starts, so sometimes I end up with two waves at once.
To be honest I would never actually use any of these... but I guess that isn't the point is it? It's just to show off some cool effects. Good job on these. 4/5