omega: Unless you frequent the MMOs, using chat while playing games on kongregate is not the norm. As for rainlord: Try a pure death element deck with 6 poisons, 14-15 pillars, 4-5 mummies, 4-5 bone dragons. Emerald shield won't do much at that point and you'll have reliable poison damage.
I don't understand any reason to defend the energy system: it's there to hinder your game time unless you want to pay money. If the game is so shallow that slowing down your play time is a good thing, the game is terrible.
To all the people that may potentially stick with this game due to badge of the day: Yes, this game is luck heavy. A bit more than a real card game, as you cannot re-draw your hand for a sort of penalty like a real card game. It is also, until you get past a low-level grinding hurdle to have some room for deck building, slow paced and limited feeling. Obtaining more and better cards is faster the longer you play though. If you don't feel like sticking with it but do feel like messing about in the game, try going to http://elementsthegame.com/trainer.html
Balbanes: While poison, death, and dark tend to stand out as far as mono decks are concerned in utility and ease of use, other elements do work too in a single element deck. I've been beaten several times, despite good draws for me, by them. I've been beaten even more by mixtures of all of them (and there's a lot of those, including rainbow).
If you do have complaints about AI level 3 and are just starting out, try a mono deck. Death or aether are solid options. Sell all your cards unrelated to the deck if you don't quite have enough. For death, fill it with poison, mummies, dragons, and pillars. For aether, fill it with dimension shields, dragons, some other aether creature, and pillars. 14-15 pillars, 6 of poison/shield, 9-10 creatures. You'll win roughly 9 out of 10 of your games versus AI 3 from what I remember.
Elitegardist: I won't deny this game is rather grind heavy, especially in the beginning. However, with proper farming decks (AI levels 3, 4, and False God), it's really not too bad after you get through the initial low level grinding hurdle. At least despite the grind, there's nothing stopping you from actually grinding. Plus, if you really want to just mess around with everything, trying going to elementsthegame.com/trainer.html
5) The "speed" stat was made only for time consumption purposes. Instead of that, have more to do in the game. 6) While I'm thankful for this, the bosses are a joke compared to the standing foxes. If you take healing sets with you and make it to the boss, you are guaranteed victory. 7) Items should have individual effects. Not being able to put on additional things for more stats/ bonuses only serves as a boring time sink. 8) Why are item stats only shown while highlighted? Why is there so much needless clicking/highlighting to change equipment? It's extremely clunky, and amplifies the game's shoddy performance issues slowing everything down.... I'm sure there's more minor things I'm forgetting, but there's so many things wrong that anything higher than a 1/5 isn't acceptable. The game runs horrendously and the game is shallow.
Now that I've completed the game, here's all the things I didn't like: 1) One of the worst-running games I've ever endured. I had to refresh way too often. 2) The only truly useful (and absolutely mandatory) set bonuses are ones that give you healing and increase your pickup radius. Everything else doesn't help enough in the long run to matter. I don't need luck to determine how far I get. 3) World 4 is far far easier (less time consuming) than world 2 & 3. Once you obtain the orange bandana kitty's set, you also have the pickup radius to grind much more efficiently. Plus, those red fish help immensely. 4) World 1 & 2's equipment are so useless when approaching the next world. Forced grinding in this poorly performing game is a nightmare. Continued...
I hate stat based games where you are forced to grind in order to make progress. This is a perfect example of what's wrong with games today: minimal skill involved, forced time consumption to finish.
Actively dodging the speed boosts for the hard badge makes it easier. Shame a part of the game is designed this way. Otherwise, while repetitive and extremely slow starting, amusing enough. After the 10th "day" though, each one felt annoying. Any more than the 24 "days" I spent would have been it for me.
For the wall jumps... doing it again, the easiest way I found to do it was start by holding up and right (against the wall for the "final" wall jump). Then, press jump and immediately hold left. This lets you kind of float; immediately when you start losing height, do the 2nd jump and be ready to turn back against the wall. Get into a rhythm for this and you can do it without any worry.
I read the comments before playing... and I really didn't find the wall jumps difficult. In fact, I did the "last" wall climb as my second arrow and on my 2nd try; I had both powerups before I remembered about passages to other sections.
Wait, 1000thSon is still here? I thought he was supposed to quit after his first complaint spree. I mean, if you have so many problems with a game, find a game that appeals to your tastes rather than constantly complain about something you don't like. I know there's enough out there to appeal to everyone's desires in at least some form.
Growing up, I had a desire to work in a fast rood restaurant. All the food, machinery, cash registers all seemed glorious at the time.
A little under a decade and a half later, I first stumbled upon Papa's Burgeria. While I thought it was tedious, I did enjoy living out a part of my childhood ideas playing it. After an hour of it, I was satisfied.
Fast forward to now a few more years later... and I can say with certainty that these games suck out every bit of fun related to the actual thing it's trying to "simulate". Every single game, including the medieval weapons spinoff, has you doing the exact same repetitious things at a stupidly fast pace ALONE that exponentially increases your awareness of how much better the actual activity is.
Long story short: stop making games like this. If you do make another one, add the ability to hire AI to do the other parts for you and add much needed depth/diversity to your games.
Why did you leave constitution/health out of training? It seems so backward to have leveling be the only way to increase this one. It makes me regret not maxing the stupid stat at the start.
@dinodude43: What you see in the bazaar is all that will be available as far as I understand. You can obtain non-bazaar cards from the oracle, opponents with those cards in their deck (regular AI and arena), and the special spin for consecutive arena victories. Also, you can upgrade cards once you have completed all quests, assuming you have not gotten that far yet.