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fractal_b's Comments

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Mount Greystone

Play Mount Greystone

Feb. 28, 2013

Rating: 1

You should definitely decrase the jumping height and increase the friction for your character. Gravity is almost non-existant and you have full air controll, which feels more like flying. I think for the next demo, you should present a little bit more than the standard Unity First Person Controls and a standard Unity terrain. You don't even tell, what genre you game will be or what we can expect gameplay-wise.

FPS-MAN

Play FPS-MAN

Feb. 14, 2013

Rating: 207

Very interesting shift in mood and type of game just by switching the perspective. Good art style. Could use a map ;-)

Test (one of my first Unity Games)

Play Test (one of my first Unity Games)

Feb. 14, 2013

Rating: 3

Very short, lacking some "substance", but good concept. Nice play with light and dark. Make a full length game out of it and I will definitely play it ;-)

Mayan Bubbles Game

Play Mayan Bubbles Game

Feb. 14, 2013

Rating: 2

Nice little timewaster, the music loop is really good, nice power ups.

Band Of Heroes

Play Band Of Heroes

Feb. 13, 2013

Rating: 455

Really nice twist on the bullet hell shooter genre. It was at first a little bit strange to have heroes "shooting" all the time, but the game is good. The leader special power system gives it a good tactical depth, but it is a little bit trial and error since you have to try and die a level first. Graphics are good, sound is good, the story told and the characters are a little cliché, but it's nice though ;-)

Sponge Bob Wood Way

Play Sponge Bob Wood Way

Feb. 13, 2013

Rating: 1

Nice graphics, but the gamplay is horrible...

Cubatrons

Play Cubatrons

Feb. 13, 2013

Rating: 0

This is actually really funny. I like the reduced artstyle and the sounds are really fitting. Smashing little monsters with blocks never gets old :) Unfortunately wall building is not as effective as I thought it would be, so it is more of a gimmick (or maybe getting relevant later in the game, I only survived for 5 Minutes or so). I didn't quite grasp how to upgrade the character or how to let him fight.

Developer response from Emilbulls

Thanks!

The Walkin' Dead

Play The Walkin' Dead

Feb. 13, 2013

Rating: 8

First of all: why don't you have a preloader? My internet connection is really slow and I could't tell if the game was not working or simply loading. But, well, this is nitpicking ;-) First of all, the art style is really good, definitely a professional at work. But I think the quite carricature and comic like style is not well fitted for the quite serious tone of the Walking Dead series. There is a definite lack of animation, which makes most of the action and the locations quite lifeless (no pun intended). The sound and music is ok, but gets repetitive quite fast. The gameplay is "meh" at best. It's a simple pop up shoot em up game. You don't have to reserve ammo or even reload. There is no real variation in the monsters and their appearance on screen, no easter eggs, nothing special at all. You just get hurt, when you don't manage to kill them before they leave the screen again, without any real attack animation of any sorts. Out of personal interest: is this an official game?

400 Years

Play 400 Years

Feb. 13, 2013

Rating: 1

Really nice game, quite short, but with an interesting premise. You created something that makes people see the world from another angle, like the commenter who stated the annecdote about the strange religion. ;-) Kudos for that.

GlobalAndroidInstitution

Play GlobalAndroidInstitution

Feb. 12, 2013

Rating: -4

Quite descent multi player shooter, but I don't get this energy system ;-)

SuperBombDropDX

Play SuperBombDropDX

Feb. 12, 2013

Rating: 0

Minimalistic, but good styled graphics, fitting retro sound and well executed gamplay. Nice little game :)

v1 Box Racer

Play v1 Box Racer

Feb. 12, 2013

Rating: 1

First of all, as the other commenter pointed out, I can't tell which box I am. Why are both competitors' tracks overlain? This makes it even harder to differentiate both cubes, since you have neither shape nor color to identify your own. Then it is super hard to tell, when to jump, because of the top view. Jumping is not really doable. Maybe you should consider another camera perspective, maybe even a chase cam? You are using Unity 3D after all, you could make some Tron-like racing game. Last but not least: you opponent is never jumping at all. So if you lose or win is completely up to your luck and the configuration of the track (which is random, if I saw that right?)

Developer response from ZaceGames

Hey, That's for the feedback. I should say that this is currently a work in progress. Alot of the things that you mention that you disliked about the game, I'm currently fixing. I'll should be uploading a new version in about a week.

Spellchain

Play Spellchain

Feb. 11, 2013

Rating: 0

nice twist on the magic the gathering principle. upper and lower border of the game are cut off, can't read the lower cards.

7 Fences

Play 7 Fences

Feb. 11, 2013

Rating: 0

This game is quite broken. First of all: you can't interact by clicking. It just doesn't work. And the other interaction button is "2"? Why "2"? Why not "E", like in most other first person games? In the first section, all you have to do is to pick up a key and use it with the according door. After this, you have to do a very awkward Jump&Run section. The jumps are very tight and I first thought they were impossible. After that, you have a short section, where you have to guess the right floor tiles to step on. Pure guessing game, not really fun. After that, you are in a room almost exactly like the first, except for a door which requires a blue key. But all you find is a red key. Which means I am stuck in there, couldn't finish the game. Is this a riddle I don't get or is this a bug?

Developer response from DystralEuphorie

The game is not buggy! If you go far enough, you will have to make interaction clicking. And why not 2 and E? One or the other does not bother me. I can do well next time E. Then the game "chance" is a memory game that I had seen in a game televised and that I liked! Sorry that you're not loved. Then the blue key is somewhere in the grass. My only regret is that scores appear stuck at 3, but normally they can go to 10. Anyway, I do puzzles that I like. Normally, I like to do more atmospheres, but I decided to make a puzzle game.

Paper Platformer - Demo

Play Paper Platformer - Demo

Feb. 10, 2013

Rating: 0

Well, I like the idea and the art style, but the game play is somewhat laking, can't quite tell, what it is. The levels are a little boring. Not bad for 2 days.

Developer response from JamieHickman2

Thanks for the comment. It's just a little platformer type game. The objective is just to get to the end. I was going to add a timer, to try and make the player get to the end as quick as possible, but got caught up with other commitments.

Dig 'n' Drop Alpha

Play Dig 'n' Drop Alpha

Feb. 10, 2013

Rating: 0

Needs much more work, but games like this are alway nice to play. Keep it up!

Dino

Play Dino

Feb. 09, 2013

Rating: 1

Some other tips for the gameplay: Maybe you should scatter the firestones and dinosaurs a little more, on the path to the pyramid. Then make them give a little less energy. Like this, the player has to run from StoneFire to Dinosaur, to StoneFire to Dinosaur etc, you get the idea. Being chased by the big Dino on the run is a good idea. And cut the climbing up the pyramid completely, it is boring. Make combat more accessible, mabe actually throwing the spear or something. Like this you could inlcude interesting fights against those flying dinosaurs. At the moment fighting is a guessing game (am I in reach? Did I hit?). I like dinos, so I am still interested ;-)

Developer response from DystralEuphorie

Thank you for your suggestions. I'd like to apply. It is within the realm of possibility, of course. But it is rare that I play oriented ESPECIALLY the killings. I made a game "War Children" which was to condemn too much violence in games. Of course, making a game without killing a dinosaur, it's ugly. Then I'll think about it. But I may not continue this project. By cons, a project I had at heart was DFR, you have also criticized. It is very playable. I advise not to stop and again during a run, but to make a line. And physics game for me, just need to be good gamer. I made an easier version of big trunk. I believe that the recovery was slow in this version and discourages some. In any case, I think this project continue.

Dino

Play Dino

Feb. 09, 2013

Rating: 0

I then saw in a completely different direction some red stuff. First of all, i thought, that this would be hunks of meat or something like that to fill up my energy. But they only increased a "StoneFire" value. Wait, what is that for? I tried to kill a dinosaur again, and voila, it burst into flames (didn't expect that!). With the first dinosaur killed, I had more than enough energy to reach the pyramid (getting killed by thos strange rolling spheres on the way, what are these things, anyway??). Well, running there was tedious at best. After having collected the firestones and killed one dinosaur, there was nothing more to do besides running and climbing. Quite boring. Last thing: controls... Why do I have to press "2" for attacking and "1" for looking up? Why not using the mouse for both like for the rest of the interaction?

Dino

Play Dino

Feb. 09, 2013

Rating: 1

Well... you put a lot of effort in graphics and sound. Even if you did not create all of them by yourself, piecing them together must have been quite some work. The game falls short on the game play side. First of all you are thrown in this world without proper hints what to do. You have to somehow reach the pyramid, so much is clear. But you keep dying for (at first) apparently no reason. It took me quite a while before I noticed the energy status in the upper left. After that I tried to kill some dinosaurs, but the attack feedback was not quite clear. I have no idea what my attack reach is and sometimes I have a hard time to figure if I even attacked or not.

Demo 2/8/2013

Play Demo 2/8/2013

Feb. 09, 2013

Rating: 0

Seriously, why is stuff like this even uploaded?

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