The game is a nice mini game. The graphics, music and sound are ok. The game as such I don't quite get. Wouldnt be the best move to simply keep reshuffling until you get endpieces and then let the opponent bleed to death?
That can be a good idea in some cases. However, you win the game by having the most points, not necessarily the most blood. So if you cap off all your pieces early, your opponent has a chance to complete longer veins. Completed vein pieces count towards your total score at the end so you can win even if you are the first to run out of blood.
This game is primarily designed as a 2 player game, but if you are playing against the computer, your ultimate goal is to get the most points and compete with other players on the leaderboards.
The game works for me, but I have the same issues with the resolution. Keep it down in the Browser. The game itself is quite good. The animations and the assets are quite well made, the controls of the bird are great. If you did this all by yourself, it a really astonishing feat. The game itself is a little mediocre, just flying around and collecting, but the controls are so good that even this is fun. The main problem I have is that the frames per second drop rapidly as soon as I look in a certain direction. Which is strange since even Crysis runs on high specs on my machine ;-) You have to reduce polygons, drawcalls, real time lighting or whatever.
The game Window is way to big, I can't completely fit it in my Computer screen. A fullscreenmode would be nice, and you should hide the mouse. The game as such is a typical "my first game". Except for the music. Why would you do this? Anyway, keep creating games, you will become better at it.
Is there a resetbutton to reset a level, or maybe a possibility to remove a wrongly placed block? Besides this, fun and well made puzzle game. Music is good, graphics are likable.
First of all, you art assets and sounds are great, really good quality. But the whole setting looks a little bit to "clean". The only thing dirty looking are the cellar textures and even the coffin looks brand new.
You should completely cut the text menu "monologue lines" of the main character. They break the action and the immersion and transfer nothing you aren't already transferring with your already great atmosphere. The flicker of the flashlight is really seizure inducing, you should definitely change that in some way.
Well thank you for the feedback. I was actually a little worried about the flickering, I'll make it a little less extreme. I also agree with you on the 'cleanliness' of the setting, and I would change that, but unfortunately those are things I can't really replace. This game was mainly experimental, and I'm just trying to get a good idea of what people like in a horror game. Again, thanks for the feedback!
Nice idea, but not really playable. The monsters look good and scary, the sound effects and atmospheric sound are good, but where I am supposed to lead the monster to? After wandering into the darkness, I never again found the cage. And why is the Flashlight beeing taken down when running? The game is dark enough as it is.
Thanks for the feedback! You actually start out in front of the pen, and it is marked by a giant tower with lights. I will mention it in the description, just in case...
I second the "needs upgrades". You write that you wanted to convey the feeling of speed, but the game feels rather sluggish. And I constantly miss the enemy ships, although I fire directly at them (the shots seem to pass them left and right, maybe to little Hit Boxes?).
Maybe I am missing the point, but there is not much "game" to this? All you can do is jump around, meet other animals and produce sounds an "music" with them. I love the style of sound and graphics, though.
Nice Style in music and art, but the game itself lacks any kind of experience curve. It's the same over and over. The cities on the far side of earth can not be shot, but they keep bombing themselves ;-)
Hi Fractal_b!
Thanks for the feedback. :)
I made the game with one-difficulty as I wasn't sure what mechanic I should tweak for progressive difficulty level scaling. Im probably going to have more rockets arrive over time and make the laser less powerful!
I also need to make the missiles arc and orbit the planet a little bit so they don't crash into earth so much, haha!
That can be a good idea in some cases. However, you win the game by having the most points, not necessarily the most blood. So if you cap off all your pieces early, your opponent has a chance to complete longer veins. Completed vein pieces count towards your total score at the end so you can win even if you are the first to run out of blood. This game is primarily designed as a 2 player game, but if you are playing against the computer, your ultimate goal is to get the most points and compete with other players on the leaderboards.