Can we add employees? And maybe a new commodity, money, see employees cost money, and maybe selling commodities create money? Or we could do something like sell oranges gain cash. I'm imagining a big empire like this, and can I see animation, like trucks carrying things? I know I'm demanding a lot but this is a great idea that needs to be expanded on, this has as much potential as simcity!
More upgrades? Like tech advance, start all buildings at level 2, or false accounting, reduce resource costs by 5%, or rock music, increase metal production by 10%.
Here's something relatively easy to implement, after we bought all the upgrades in an era instead of displaying the theoritcal cost of the upgrade which doesn't exist, you could display "All upgrades perchased". It's the details that count in life.
There was actually 2 primary artists, and myself doing what was within my mediocre skills :). I'll be compiling credits for art/music and adding it within a day.
haven't detected issues but if it seems to be the game causing it I can look into an option for reducing/stopping animations