Why not to drink bong water before making a flash game...or writing the instructions...there are apparently "brakes",but how do you use them...my pink hematode got stuck in the green wall of the canal of toxic waste and won't budge....myeh...go back to whatever you were huffing eh...or maybe I should..maybe the game would be better then.
Thanks Trojan,you are so totally right:Moving helps so so much.
Holding still while restfull and good for conserving energy seems to always end my game very quickly..wtf yknow..I want a game where I can sit still for the whole thing and still win...
In all seriousness though..eh..it's well done and all but...not my kind of game really..just move around frantically...skill?nah..eye hand coordination is more like it..not button mashing certainly..but not skill involved either..my 2 cents...which is worth exactly .00000000000000000000001
of a cent today.
Dude! you just got a badge! Who cares.Here's your cookie...now shut up and sit down....I know I know..you are special..yeah..special..like the special bus to the special school.
I understand that a lot of people like this type of game but...I don't,..not one bit.This is the logical evoloution from the Simon electronic game back in the early 80's..hit the right button at the right moment la la..ehh..not fun to me...also it's been done to death in a larger market...also the fact that Pineapple Express is sponsoring this challenge bodes ill...I wonder how long before Tampax is sponsoring some happy "fruity unicorns are real" game...I wonder,and cringe in anticipation...perhaps not exactly but the ugly possiblities are readily evident...of course it means bucks for the Kong people so..good on them.
great game...sometimes almost unplayable because of people hopping in and out of the que..wtf yknow:get in a game and stay there.
Leaving early destroys the dynamic.
There is often a chance to come back but you will never learn how if you keep ditching out because you arent doing well initially...
Did you come to play a game or hop around?
Douches.
Try for a really long time to get the perfect bounce when the aiming line is inaccurate...yeah fun.Also kind of silly to have a board you need to use only one shot to finish also be aced with only one shot..no gradiation,merely finishing it entails perfection.....I dunno...for me adds the elements of frustration w/o any kind of gratification with a puzzle game...not for me...positive:it has fire..fire is good.
Praise whoever it is over.
My tips for final level:angels and forest guardians backed by healers..that's it...healers really helped;protect your point investment..I had about 150 healers backing 4-6 angels and 3 guardians at the end and it was looking like I wasn't going to take anymore casualties...also:nevr use fire on the final level boss,it seems to heal him..especially dragons.
This game is basically tug of war,but the governing dynamics of strength,mass and endurance have been replaced with attrition,initiative and patience...patience being the main factor:are 80 points worht of badges worth sitting through this.
Another thing..just giving a boss 3.2 million hit points is no substitute for actual dificulty..it only makes it take longer(more patience)The graphics and art are improved over the last version but this only seems to make it slower(more patience).
@keez554: It is "Cerberus" and in Latin,Greek,and the Gaelic languages,C's are pronounced as K's.So it would be pronounced "ker-ber-os" in Greek.But yer right..it is that multi-headed dog guard.
control too coarse....not fun enough to keep trying to get it just right.
Amusing for a moment or two though.
Looks like someone's 1st flash game..if so,awesome..keep at it.